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Experience with high-level D20 Modern games?
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<blockquote data-quote="takyris" data-source="post: 2303736" data-attributes="member: 5171"><p>With high-level d20 Modern, it becomes a real question of balance against focus. A focused high-level Modern character can make nigh-impossible skill checks but still die when a mook empties an assault rifle at him. For that matter, even a combat machine can still die in unlucky circumstances.</p><p></p><p>I've run a few 10th level one-shots and a 12th-level mini-game that was a ripoff of "Enter the Dragon" (mysterious guy runs martial arts tournament on island, and heroes have to sneak onto island and win tournament and defeat bad guys and kick bad guy slave-ring butt). The heroes were generally awesome in the area they wanted to be awesome in, but I put a fair hurt on them when I hit them in an area they weren't specialized in. (For example, the Defense 29 Aikido master (Agile Riposte, Advanced Combat Throw, etc) died when mooks opened up with assault rifles on autofire, and somebody rolled well -- and then the Aikido master rolled badly, which was ironic, since of all the characters in the game, I figured that he was the least killable.)</p><p></p><p>So in terms of being heroic, I agree with the "keep the mooks low-level" plan someone else espoused. A good mook should be a 1/1 (Strong/Fast, Tough/Fast, Strong/Tough, whatever). A good mook commander works well at 3/3. And a good mook special agent is great at 5/5. Really, only people who'd have a name in Neverwinter Knights should be heroic and not ordinary -- ie, "Arikan Deathwatch" and not "Dark Knight". The ordinaries can still be plenty deadly.</p><p></p><p>(One of my joke bad guys, sent against a hero who was nigh-unkillable, dual-wielded bastard swords and power-attacked for a huge amount. He needed a 20 to hit, but if he hit, it was gonna cause a Massive Damage check automatically, just based on the minimum damage. In fact, I gave him 8 of those bastard swords, and the hero steadily disarmed his way through the fight, taking away sword after sword. It was hilarious.)</p></blockquote><p></p>
[QUOTE="takyris, post: 2303736, member: 5171"] With high-level d20 Modern, it becomes a real question of balance against focus. A focused high-level Modern character can make nigh-impossible skill checks but still die when a mook empties an assault rifle at him. For that matter, even a combat machine can still die in unlucky circumstances. I've run a few 10th level one-shots and a 12th-level mini-game that was a ripoff of "Enter the Dragon" (mysterious guy runs martial arts tournament on island, and heroes have to sneak onto island and win tournament and defeat bad guys and kick bad guy slave-ring butt). The heroes were generally awesome in the area they wanted to be awesome in, but I put a fair hurt on them when I hit them in an area they weren't specialized in. (For example, the Defense 29 Aikido master (Agile Riposte, Advanced Combat Throw, etc) died when mooks opened up with assault rifles on autofire, and somebody rolled well -- and then the Aikido master rolled badly, which was ironic, since of all the characters in the game, I figured that he was the least killable.) So in terms of being heroic, I agree with the "keep the mooks low-level" plan someone else espoused. A good mook should be a 1/1 (Strong/Fast, Tough/Fast, Strong/Tough, whatever). A good mook commander works well at 3/3. And a good mook special agent is great at 5/5. Really, only people who'd have a name in Neverwinter Knights should be heroic and not ordinary -- ie, "Arikan Deathwatch" and not "Dark Knight". The ordinaries can still be plenty deadly. (One of my joke bad guys, sent against a hero who was nigh-unkillable, dual-wielded bastard swords and power-attacked for a huge amount. He needed a 20 to hit, but if he hit, it was gonna cause a Massive Damage check automatically, just based on the minimum damage. In fact, I gave him 8 of those bastard swords, and the hero steadily disarmed his way through the fight, taking away sword after sword. It was hilarious.) [/QUOTE]
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