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Experience with Jedi
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<blockquote data-quote="humble minion" data-source="post: 2175030" data-attributes="member: 5948"><p>I haven't had too many problems, and I've been running a mixed Jedi/non-Jedi campaign for nearly two years now. The VP drain is one balancing factor, but it's one that mostly affects Jedi who try to do truly spectacular things, like telekinetically throwing starships at people or Force Striking a dozen droids at once. More significant is the fact that Jedi have to devote a lot of skill points to Force skills if they expect to be any good at them, so they'll often need support from more rounded characters to accomplish everyday tasks. Your group's pilot, computer expert, and so on will almost certainly end up being a non-Force user.</p><p></p><p>In close combat, Jedi are supreme - which is as it should be. While other characters can rival their damage output, nobody can get close to their Defense, especially once they use enhance Ability to boost their Dex. Against a big mob of weak opponents they can get bogged down through sheer numbers whereas a soldier with an autofire weapon or a grenade launcher would be able to clear the decks quickly. Jedi are by far the most effective against single powerful enemies though. My main concern is that the deadliness of the lightsaber when combined with Battlemind bonuses and the general superiority of attack over defense, particularly once the Jedi is high enough level to add a couple of dice of damage, means that climactic fights tend to be short and sharp than the dramatic epics that they should be. This problem is doubled if the Jedi has Improved Critical - I STRONGLY recommend disallowing this feat. It tends to reduce fights to a form of who-rolls-a-crit-first roulette. Not fun.</p></blockquote><p></p>
[QUOTE="humble minion, post: 2175030, member: 5948"] I haven't had too many problems, and I've been running a mixed Jedi/non-Jedi campaign for nearly two years now. The VP drain is one balancing factor, but it's one that mostly affects Jedi who try to do truly spectacular things, like telekinetically throwing starships at people or Force Striking a dozen droids at once. More significant is the fact that Jedi have to devote a lot of skill points to Force skills if they expect to be any good at them, so they'll often need support from more rounded characters to accomplish everyday tasks. Your group's pilot, computer expert, and so on will almost certainly end up being a non-Force user. In close combat, Jedi are supreme - which is as it should be. While other characters can rival their damage output, nobody can get close to their Defense, especially once they use enhance Ability to boost their Dex. Against a big mob of weak opponents they can get bogged down through sheer numbers whereas a soldier with an autofire weapon or a grenade launcher would be able to clear the decks quickly. Jedi are by far the most effective against single powerful enemies though. My main concern is that the deadliness of the lightsaber when combined with Battlemind bonuses and the general superiority of attack over defense, particularly once the Jedi is high enough level to add a couple of dice of damage, means that climactic fights tend to be short and sharp than the dramatic epics that they should be. This problem is doubled if the Jedi has Improved Critical - I STRONGLY recommend disallowing this feat. It tends to reduce fights to a form of who-rolls-a-crit-first roulette. Not fun. [/QUOTE]
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