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<blockquote data-quote="Tyler Do'Urden" data-source="post: 2175041" data-attributes="member: 4601"><p>Jedi are balanced in games run by GMs who know what they're doing. If a DM tries to out-Jedi the Jedi, on the other hand (I.E. throw them into lightsaber battles with Sith Lords every session), it isn't going to work- this plays right into the Jedi's strengths. They need an occasion to show off, but if you give them too much, they will overshadow everyone else. </p><p></p><p>Also, remind the Jedi- forcefully, if necessary- that the Force is not to be used like a can opener. Episode II illustrated the dangers in excessive force use- contrast the four major Jedi characters, for a moment:</p><p></p><p>-Yoda: Only uses the force when absolutely necessary- when deep in meditation, or in battle with a Sith Lord. He doesn't use it to float around the Jedi temple, impress people with magic tricks, or even help himself walk! After his battle with Dooku, he picks up his gimer stick and walks away- he knows the dangers of using the force indiscriminately and arrogantly.</p><p></p><p>-Mace Windu: Mace is over eight centuries younger than Yoda, but he's just as careful with the force. While he wields it like a pro on the battlefield, he never betrays any desire to use it anywhere else.</p><p></p><p>-Obi-Wan Kenobi: Being a young knight, Obi-Wan uses the force more liberally than his senior counterparts, but still within reason. Mace or Yoda probably wouldn't bother to use mind tricks on a random drug pusher in a club, for instance.</p><p></p><p>-Anakin: Anakin is a prime example of how NOT to be a force user. He does tricks to impress Amidala, goes into a force rage and slices up a village of sand people, and generally shows no restraint with his powers.</p><p></p><p>If your players are playing their Jedi like Anakin, PENALIZE THEM. Start handing out Dark Side points for small infractions. Tempt them with power. And then- when they truly fall:</p><p></p><p>Take away the character.</p><p></p><p>Yes, you heard me. One of the only things I liked better about d6 Star Wars than d20 was the lack of PC Darksiders, which are by their very nature unconstrainable (and no, the gradual stat loss isn't really sufficient to discourage abuse. Maybe if the stat loss was increased from one point to 1d6, perhaps...). If they fall to the darkside, it's game over- their Jedi lost.</p><p></p><p>Hold Jedi to their code, and they're fine characters.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 2175041, member: 4601"] Jedi are balanced in games run by GMs who know what they're doing. If a DM tries to out-Jedi the Jedi, on the other hand (I.E. throw them into lightsaber battles with Sith Lords every session), it isn't going to work- this plays right into the Jedi's strengths. They need an occasion to show off, but if you give them too much, they will overshadow everyone else. Also, remind the Jedi- forcefully, if necessary- that the Force is not to be used like a can opener. Episode II illustrated the dangers in excessive force use- contrast the four major Jedi characters, for a moment: -Yoda: Only uses the force when absolutely necessary- when deep in meditation, or in battle with a Sith Lord. He doesn't use it to float around the Jedi temple, impress people with magic tricks, or even help himself walk! After his battle with Dooku, he picks up his gimer stick and walks away- he knows the dangers of using the force indiscriminately and arrogantly. -Mace Windu: Mace is over eight centuries younger than Yoda, but he's just as careful with the force. While he wields it like a pro on the battlefield, he never betrays any desire to use it anywhere else. -Obi-Wan Kenobi: Being a young knight, Obi-Wan uses the force more liberally than his senior counterparts, but still within reason. Mace or Yoda probably wouldn't bother to use mind tricks on a random drug pusher in a club, for instance. -Anakin: Anakin is a prime example of how NOT to be a force user. He does tricks to impress Amidala, goes into a force rage and slices up a village of sand people, and generally shows no restraint with his powers. If your players are playing their Jedi like Anakin, PENALIZE THEM. Start handing out Dark Side points for small infractions. Tempt them with power. And then- when they truly fall: Take away the character. Yes, you heard me. One of the only things I liked better about d6 Star Wars than d20 was the lack of PC Darksiders, which are by their very nature unconstrainable (and no, the gradual stat loss isn't really sufficient to discourage abuse. Maybe if the stat loss was increased from one point to 1d6, perhaps...). If they fall to the darkside, it's game over- their Jedi lost. Hold Jedi to their code, and they're fine characters. [/QUOTE]
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