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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2175135" data-attributes="member: 12332"><p>Well, recouping 6 times the normal VP would account some for the Force users being somewhat overpowered in your game. It would be like complaining about Sorcerors in D&D being overpowered when the GM lets them recoup spells with an hour of rest. Personally, the 1pt/Lvl/Hr is pushing high end power as it is, and it's the ability to hit them with another encounter only an hour or two later and have them still hurting that makes them partially balanced.</p><p></p><p>I ran a modern-day low-end "Pulp Heroes/Supers" game once. It went swimmingly until I had a brain-drain and gave one of the PCs Fast Healing 1. While this had little effect on in-combat situations, within a single minute of rest he was almost always fully healed again. I finally had to turn it "off" {Lvl} Rounds after the end of combat because he was always fresh as a daisy the start of each combat. </p><p></p><p>For my own upcoming game I'm instituting some more rules on Dark Side Points. One, when a PC nets a DSP he also gains a small personality flaw (a la Tales of the Jedi Companion from the WEG version). When he gains another DSP, that flaw increases. The next DSP he gets a new flaw. This is purely role playing, but I'm hoping it will encourage PCs to play up the fact that the Dark Side changes people. And that the other players won't like dealing with that character. I've also said that if anybody's PC becomes Tainted, he'll net an immediate physical tell-tale to the effect and have One Story Arc in which to redeem the PC or lose the PC to the dark side as a new NPC villian in my control. If the Tainted PC gets "un-Tainted" and becomes Tainted again, the PC is automatically lost.</p><p></p><p>Of course now one of my players is talking about maxing out Move Object and Improved Disarm and Improved Sunder so he can disarm and subdue every foe without harming them in any way so he'll never get DSPs and still be all-powerful.</p><p></p><p>That's one thing I don't like about the d20 version of this system. In d6, you had a group of 3 skills that govern ALL force powers. So your TK and your Strike and TK Kill are all at a similar level of skill. In the d20 version you can max out Move Object and take absolutely no ranks in Force Strike or Force Grip ... while they're all really just aspects of the same "ability" ... the ability to move objects with the Force. Same for a character that maxes out only Force Strike yet has no ranks in Move Object. Schwa?</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2175135, member: 12332"] Well, recouping 6 times the normal VP would account some for the Force users being somewhat overpowered in your game. It would be like complaining about Sorcerors in D&D being overpowered when the GM lets them recoup spells with an hour of rest. Personally, the 1pt/Lvl/Hr is pushing high end power as it is, and it's the ability to hit them with another encounter only an hour or two later and have them still hurting that makes them partially balanced. I ran a modern-day low-end "Pulp Heroes/Supers" game once. It went swimmingly until I had a brain-drain and gave one of the PCs Fast Healing 1. While this had little effect on in-combat situations, within a single minute of rest he was almost always fully healed again. I finally had to turn it "off" {Lvl} Rounds after the end of combat because he was always fresh as a daisy the start of each combat. For my own upcoming game I'm instituting some more rules on Dark Side Points. One, when a PC nets a DSP he also gains a small personality flaw (a la Tales of the Jedi Companion from the WEG version). When he gains another DSP, that flaw increases. The next DSP he gets a new flaw. This is purely role playing, but I'm hoping it will encourage PCs to play up the fact that the Dark Side changes people. And that the other players won't like dealing with that character. I've also said that if anybody's PC becomes Tainted, he'll net an immediate physical tell-tale to the effect and have One Story Arc in which to redeem the PC or lose the PC to the dark side as a new NPC villian in my control. If the Tainted PC gets "un-Tainted" and becomes Tainted again, the PC is automatically lost. Of course now one of my players is talking about maxing out Move Object and Improved Disarm and Improved Sunder so he can disarm and subdue every foe without harming them in any way so he'll never get DSPs and still be all-powerful. That's one thing I don't like about the d20 version of this system. In d6, you had a group of 3 skills that govern ALL force powers. So your TK and your Strike and TK Kill are all at a similar level of skill. In the d20 version you can max out Move Object and take absolutely no ranks in Force Strike or Force Grip ... while they're all really just aspects of the same "ability" ... the ability to move objects with the Force. Same for a character that maxes out only Force Strike yet has no ranks in Move Object. Schwa? --fje [/QUOTE]
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