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<blockquote data-quote="GoodKingJayIII" data-source="post: 2175304" data-attributes="member: 13804"><p>I definitely think Jedi characters should be played by serious roleplayers, but I also believe game mechanics should <em>not</em> include roleplaying in their balancing factors. For instance, the paladin is, IMO, perfectly balanced <strong>without</strong> its LG restrictions. Jedi would ideally be made the same way. Before I run a game, I will not be giving dark side points for anything other than what the book says (mostly use of inappropriate feats and skills). Every other situation will be an on-the-spot call.</p><p></p><p>The game I considered running was something cast well in the future of the Star Wars universe, with all the beloved characters long gone. Luke changed the Jedi order, moving away from the passive Jedi of the Old Republic to something more humanized and even emotional (he does marry Mara Jade at some point). His falls to the dark side changed his character, his fate, and in many ways the new Jedi order. I wanted to run a game where everyone the Force Sensitive feat, employed as a Jedi Special Forces team. Ideally everyone would have one level of Jedi, but they would never have to advance in their Jedi classes beyond that. They reach the titles of Knight at the equivalent character level (instead of Jedi level), and everyone would have access to the Force skills (without an increase in actual skill points, making characters choose what skills they feel are more important). This Jedi SWAT team would go into stealth and combat missions, and because of the darker nature of these missions, would often be tempted by the dark side.</p><p></p><p>Characters who fall will become enemies, though whether I would take away the character or work with the player to create some unique roleplaying opportunities remains to be seen. The point is, I doubt everyone would take all levels of Jedi, so I'd want the none-Jedi team members to be equal mechanically. The code will come into play, but only as a means of creating roleplaying opportunities. I do not want to use it to restrict people specifically. Their are rules in the game for absolving Dark Side points gained, and I will be following those as well.</p><p></p><p></p><p></p><p>I've never been sorry for that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 2175304, member: 13804"] I definitely think Jedi characters should be played by serious roleplayers, but I also believe game mechanics should [I]not[/I] include roleplaying in their balancing factors. For instance, the paladin is, IMO, perfectly balanced [B]without[/B] its LG restrictions. Jedi would ideally be made the same way. Before I run a game, I will not be giving dark side points for anything other than what the book says (mostly use of inappropriate feats and skills). Every other situation will be an on-the-spot call. The game I considered running was something cast well in the future of the Star Wars universe, with all the beloved characters long gone. Luke changed the Jedi order, moving away from the passive Jedi of the Old Republic to something more humanized and even emotional (he does marry Mara Jade at some point). His falls to the dark side changed his character, his fate, and in many ways the new Jedi order. I wanted to run a game where everyone the Force Sensitive feat, employed as a Jedi Special Forces team. Ideally everyone would have one level of Jedi, but they would never have to advance in their Jedi classes beyond that. They reach the titles of Knight at the equivalent character level (instead of Jedi level), and everyone would have access to the Force skills (without an increase in actual skill points, making characters choose what skills they feel are more important). This Jedi SWAT team would go into stealth and combat missions, and because of the darker nature of these missions, would often be tempted by the dark side. Characters who fall will become enemies, though whether I would take away the character or work with the player to create some unique roleplaying opportunities remains to be seen. The point is, I doubt everyone would take all levels of Jedi, so I'd want the none-Jedi team members to be equal mechanically. The code will come into play, but only as a means of creating roleplaying opportunities. I do not want to use it to restrict people specifically. Their are rules in the game for absolving Dark Side points gained, and I will be following those as well. I've never been sorry for that :) [/QUOTE]
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