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Experience with Jedi
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<blockquote data-quote="Henry" data-source="post: 2176529" data-attributes="member: 158"><p>My group has found little problem with Jedi in a d20 Star Wars game, especially when using the revised rules edition. Our group has 3 Jedi out of 6 PC's, and what balances us is he need for rest after every combat, in addition to the fact that Wound points can take us out just like everyone else. Confirm a crit on a jedi (not hard to do when your defense score doesn't get above a 20 to 25) with a 3d8 blaster, or drop a building on him when he's unprepared, and he dies just like the next human or alien in line.</p><p></p><p>I play a jedi in a Star Wars game currently, and while my comrades and I can do some cool things, by no means are we unkillable demigods, or show up the other PCs. The slicers and repairers have their work, the wookie matches or outstrips me in damage all the time with a vibroaxe (2d10 +7 is no slouch compared to 3d8+3!) and while we haven't had a serious chase yet, the group's going to want the Duros Space Pilot behind the controls before they want me or one of my jedi brethren.</p><p></p><p>They call me when they want a 2-ton block of stone moved, or if we need to convince someone that our papers are valid just long enough to slip through; they call my Guardian brother if they want to view something remotely, or they need someone harder to hit because that's his specialty; they call my Consular brother when they need healing, or research. But they also call the wookie when the butt-kicking needs that personal touch, or the pilot when we need to RUN, or the Scoundrel when we need to jury-rig something NOW, or someone needs a bomb built. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We all have our specialties, but the jedi are definitely not one-man wrecking crews.</p></blockquote><p></p>
[QUOTE="Henry, post: 2176529, member: 158"] My group has found little problem with Jedi in a d20 Star Wars game, especially when using the revised rules edition. Our group has 3 Jedi out of 6 PC's, and what balances us is he need for rest after every combat, in addition to the fact that Wound points can take us out just like everyone else. Confirm a crit on a jedi (not hard to do when your defense score doesn't get above a 20 to 25) with a 3d8 blaster, or drop a building on him when he's unprepared, and he dies just like the next human or alien in line. I play a jedi in a Star Wars game currently, and while my comrades and I can do some cool things, by no means are we unkillable demigods, or show up the other PCs. The slicers and repairers have their work, the wookie matches or outstrips me in damage all the time with a vibroaxe (2d10 +7 is no slouch compared to 3d8+3!) and while we haven't had a serious chase yet, the group's going to want the Duros Space Pilot behind the controls before they want me or one of my jedi brethren. They call me when they want a 2-ton block of stone moved, or if we need to convince someone that our papers are valid just long enough to slip through; they call my Guardian brother if they want to view something remotely, or they need someone harder to hit because that's his specialty; they call my Consular brother when they need healing, or research. But they also call the wookie when the butt-kicking needs that personal touch, or the pilot when we need to RUN, or the Scoundrel when we need to jury-rig something NOW, or someone needs a bomb built. :) We all have our specialties, but the jedi are definitely not one-man wrecking crews. [/QUOTE]
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