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<blockquote data-quote="kenobi65" data-source="post: 2176767" data-attributes="member: 1515"><p>Attack for attack, that's true. But, what you're forgetting is that the Jedi may not get as many attacks as a gun-bunny can.</p><p></p><p>A Jedi with his lightsaber (or, for that matter, anyone using a melee weapon) can't benefit from feats like Rapid Shot and Multishot, nor from the Multifire / Autofire buttons that many blasters have. (Edit: I suppose you could consider that Cleave, and Attacks of Opportunity, help melee combatants but not ranged ones, but neither are reliable ways to create additional attacks.)</p><p></p><p>About the only feat I can think of that can give Jedi addtional attacks would be Heroic Surge, and (a) it only works a few times per day, and (b) non-Jedi can benefit from that in the same way.</p><p></p><p>Additionally, IME, Jedi will frequently use Deflect Blasters to add to their Defense and / or knock shots back at their opponents. Keep in mind that doing this costs the Jedi a move action in the following round -- which fundamentally limits him to one attack in that round, unless he uses Heroic Surge or something like that.</p><p></p><p>I play a Scoundrel 10 / Soldier 1 in Living Force, and frequently play with 2 11th-level Jedi. While they are doing like 4d8 or 5d8 with their lightsabers, they're only getting 2 or 3 attacks per round (and, often, not even that, as they're Deflecting). I'm regularly taking 3 shots per round (Rapid Shot), and can get up to 6 shots per round (Rapid Shot, autofire weapon, Heroic Surge).</p><p></p><p>And, as others have pointed out, it's the rare Jedi who has any kind of skill modifiers in more than one or two non-Force skills. If you really feel like Jedi are overwhelming your campaign, make sure your GM is including challenges that Force skills and a UCT alone can't overcome.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2176767, member: 1515"] Attack for attack, that's true. But, what you're forgetting is that the Jedi may not get as many attacks as a gun-bunny can. A Jedi with his lightsaber (or, for that matter, anyone using a melee weapon) can't benefit from feats like Rapid Shot and Multishot, nor from the Multifire / Autofire buttons that many blasters have. (Edit: I suppose you could consider that Cleave, and Attacks of Opportunity, help melee combatants but not ranged ones, but neither are reliable ways to create additional attacks.) About the only feat I can think of that can give Jedi addtional attacks would be Heroic Surge, and (a) it only works a few times per day, and (b) non-Jedi can benefit from that in the same way. Additionally, IME, Jedi will frequently use Deflect Blasters to add to their Defense and / or knock shots back at their opponents. Keep in mind that doing this costs the Jedi a move action in the following round -- which fundamentally limits him to one attack in that round, unless he uses Heroic Surge or something like that. I play a Scoundrel 10 / Soldier 1 in Living Force, and frequently play with 2 11th-level Jedi. While they are doing like 4d8 or 5d8 with their lightsabers, they're only getting 2 or 3 attacks per round (and, often, not even that, as they're Deflecting). I'm regularly taking 3 shots per round (Rapid Shot), and can get up to 6 shots per round (Rapid Shot, autofire weapon, Heroic Surge). And, as others have pointed out, it's the rare Jedi who has any kind of skill modifiers in more than one or two non-Force skills. If you really feel like Jedi are overwhelming your campaign, make sure your GM is including challenges that Force skills and a UCT alone can't overcome. [/QUOTE]
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