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Experience with Jedi
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<blockquote data-quote="scourger" data-source="post: 2190168" data-attributes="member: 12328"><p>Here's my experience with Jedi. </p><p></p><p>Our first SW d20 RPG was set in the Rebellion Era. We started at 1st level. So, there were no jedi. I really wanted to play a jedi, but I had to go through a couple of characters until the group got high enough level. I thought the trandoshan multiclass soldier/jedi was a good build, but he got wasted the first time I played him. The other sometime jedi aspirant, a wookie Scoundrel/Force Adept, decided not to corss over as he "didn't get enough out of it" (this from our resident number-cruncher; more from him later). My problem with the game is that it was really "D&D in Space". We mostly flew around, killed other beings, and took their stuff. I didn't really care for it. I think that game was put on hold at around 5th-6th level. I'm not really sure because I wasn't there for the last "looting" session since my character died an ignoble death, betrayed by the Dark Side of the non-revised rules (we were supposed to switch, but it turned out that I was the only one who did so).</p><p></p><p>Next, I incorporated jedi in my current D&D campaign. They don't get a defense bonus, but they get Force Vitality. They fell like any other PC at first, but now at around 5th-6th level the jedi guardian is pretty powerful. Still, a good foe can have him in as much danger as anyone and more if he gets into melee where he should be.</p><p></p><p>I also play an all-jedi game with the afore-mentioned number-cruncher. It wasn't designed as all-jedi, but it's set at 9th level; and he determined that he could get the most bang for his buck as a 9th level jedi character. We play 2 PCs each, so one of his has a couple of levels of scoundrel so that his other can be a jedi master with the requisite padawan learner. Of course, neither of his characters look like jedi; even though we are in the Republic Era. One looks like a spacer with a thermal detonator and the other looks like a pilot with 2 guns. Since I wanted to play jedi, I made a human consular as a fmaous diplomat and a trandoshan guardian as his bodyguard. The consular has Sunder, which is just too cool not to have. I wish the guardian had it, too; but I took Great Cleave instead. I think all the PCs have Burst of Speed and Heroic Surge. We haven't been at a loss in any encounter so far, including negotiation, space fighting, and a boarding action with very brief lightsabers vs. blasters action. </p><p></p><p>So, there it is. My advice to you would be to decide what kind of game you want to run and then define the PC options. I do it as a DM, and I'm getting better about it as a player. Time is just too short to run or play games you don't like.</p></blockquote><p></p>
[QUOTE="scourger, post: 2190168, member: 12328"] Here's my experience with Jedi. Our first SW d20 RPG was set in the Rebellion Era. We started at 1st level. So, there were no jedi. I really wanted to play a jedi, but I had to go through a couple of characters until the group got high enough level. I thought the trandoshan multiclass soldier/jedi was a good build, but he got wasted the first time I played him. The other sometime jedi aspirant, a wookie Scoundrel/Force Adept, decided not to corss over as he "didn't get enough out of it" (this from our resident number-cruncher; more from him later). My problem with the game is that it was really "D&D in Space". We mostly flew around, killed other beings, and took their stuff. I didn't really care for it. I think that game was put on hold at around 5th-6th level. I'm not really sure because I wasn't there for the last "looting" session since my character died an ignoble death, betrayed by the Dark Side of the non-revised rules (we were supposed to switch, but it turned out that I was the only one who did so). Next, I incorporated jedi in my current D&D campaign. They don't get a defense bonus, but they get Force Vitality. They fell like any other PC at first, but now at around 5th-6th level the jedi guardian is pretty powerful. Still, a good foe can have him in as much danger as anyone and more if he gets into melee where he should be. I also play an all-jedi game with the afore-mentioned number-cruncher. It wasn't designed as all-jedi, but it's set at 9th level; and he determined that he could get the most bang for his buck as a 9th level jedi character. We play 2 PCs each, so one of his has a couple of levels of scoundrel so that his other can be a jedi master with the requisite padawan learner. Of course, neither of his characters look like jedi; even though we are in the Republic Era. One looks like a spacer with a thermal detonator and the other looks like a pilot with 2 guns. Since I wanted to play jedi, I made a human consular as a fmaous diplomat and a trandoshan guardian as his bodyguard. The consular has Sunder, which is just too cool not to have. I wish the guardian had it, too; but I took Great Cleave instead. I think all the PCs have Burst of Speed and Heroic Surge. We haven't been at a loss in any encounter so far, including negotiation, space fighting, and a boarding action with very brief lightsabers vs. blasters action. So, there it is. My advice to you would be to decide what kind of game you want to run and then define the PC options. I do it as a DM, and I'm getting better about it as a player. Time is just too short to run or play games you don't like. [/QUOTE]
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