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<blockquote data-quote="swrushing" data-source="post: 2202984" data-attributes="member: 14140"><p>Well, these may be contradicting the genre.</p><p></p><p>In genre, the jedi are NOT balanced vs the other guys, not even close. So it might be that you can play a scifi genre rpg with enough balance and some things you name "jedi", but it might be wholly inappropriate to call this a star wars game.</p><p></p><p>IMX the most important thing to remember is that "balance" on paper is meaningless. Balance comes from "what can i do" which is "on paper" so to speak vs "what do we need doing" which is the story element the Gm provides.</p><p></p><p>to run a balanced game, you don't really need a lot of precision on paper balance at all, you just need sufficient individual strengths and weaknesses that you can provide scenarios that put everyone on the top of the "what we need doing I AM THE ONE WHO CAN DO!!!" hill evenly enough. if one guy is a jedi combat badmamajamma and another is a hot pilot nd another is a science geek from heck then your scripting will determine how evenly each of them is "the guy" and thus determine "how balanced" the campaign is.</p><p></p><p>So, especially in a genre as imbalanced as star wars, focus more on character individuality and scripting and worry less about "class balance" or any "on paper" balance.</p><p></p><p>You want "balanceable by script/challenge" not "balanced on paper."</p><p></p><p>All this of course, IMO. </p><p></p><p>Oh and while i did not play in it, my friend who played D20 Sw said he thought the jedi rules (IIRC in both editions) were way out of whack balance wise (and we had a similar discussion as this.)</p></blockquote><p></p>
[QUOTE="swrushing, post: 2202984, member: 14140"] Well, these may be contradicting the genre. In genre, the jedi are NOT balanced vs the other guys, not even close. So it might be that you can play a scifi genre rpg with enough balance and some things you name "jedi", but it might be wholly inappropriate to call this a star wars game. IMX the most important thing to remember is that "balance" on paper is meaningless. Balance comes from "what can i do" which is "on paper" so to speak vs "what do we need doing" which is the story element the Gm provides. to run a balanced game, you don't really need a lot of precision on paper balance at all, you just need sufficient individual strengths and weaknesses that you can provide scenarios that put everyone on the top of the "what we need doing I AM THE ONE WHO CAN DO!!!" hill evenly enough. if one guy is a jedi combat badmamajamma and another is a hot pilot nd another is a science geek from heck then your scripting will determine how evenly each of them is "the guy" and thus determine "how balanced" the campaign is. So, especially in a genre as imbalanced as star wars, focus more on character individuality and scripting and worry less about "class balance" or any "on paper" balance. You want "balanceable by script/challenge" not "balanced on paper." All this of course, IMO. Oh and while i did not play in it, my friend who played D20 Sw said he thought the jedi rules (IIRC in both editions) were way out of whack balance wise (and we had a similar discussion as this.) [/QUOTE]
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