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General Tabletop Discussion
*Dungeons & Dragons
Experience with Legendary Resistance: How is it working for you?
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<blockquote data-quote="SilverfireSage" data-source="post: 6439725" data-attributes="member: 6778313"><p>I've thrown 4 Legendary monsters at my players from level 6-13, and I am not experiencing any of the challenges you have. Yes, the PCs are going to hit a single creature powerfully, they are going to do lot of damage, and they are going to kill it quickly if they are at full capacity. Remember that CR is not the best way to make a "challenging" encounter, but instead use the XP amount. I threw a beholder against 6Lvl 10 PCs and they massacred it, only realizing afterwards that it's barely a medium encounter for that many people. </p><p></p><p>My question is this: How are Legendary Resistances any different from 3 lucky rolls on the dice? It's 3 times when it gets to save, and the great thing about this edition is that a lot of the powerful spells still have effects even if you manage to save. I don't think any of the legendary creatures have the equivalent of "evasion" so even damage spells should be able to be effective after the creature saves against it. For me as a DM, I love Legendary Resistance as its a way to make a solo creature powerful without resorting to fudging the dice due to stun locking. Wow that Dragon was so powerful, until we used Contagion on it and stunned it every round until it died. That sort of tactic needed to die, and this is the solution they had.</p><p></p><p>Another question: Why would you tell the players that he used his "legendary resistance" and not just say that he saved? My players don't know the difference, all they know is that this thing is scary and is managing to save a lot.</p><p></p><p>Edit: Forgot one more thing. Your wizard cast a single spell. That is not even close to going "all out" against the monster.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6439725, member: 6778313"] I've thrown 4 Legendary monsters at my players from level 6-13, and I am not experiencing any of the challenges you have. Yes, the PCs are going to hit a single creature powerfully, they are going to do lot of damage, and they are going to kill it quickly if they are at full capacity. Remember that CR is not the best way to make a "challenging" encounter, but instead use the XP amount. I threw a beholder against 6Lvl 10 PCs and they massacred it, only realizing afterwards that it's barely a medium encounter for that many people. My question is this: How are Legendary Resistances any different from 3 lucky rolls on the dice? It's 3 times when it gets to save, and the great thing about this edition is that a lot of the powerful spells still have effects even if you manage to save. I don't think any of the legendary creatures have the equivalent of "evasion" so even damage spells should be able to be effective after the creature saves against it. For me as a DM, I love Legendary Resistance as its a way to make a solo creature powerful without resorting to fudging the dice due to stun locking. Wow that Dragon was so powerful, until we used Contagion on it and stunned it every round until it died. That sort of tactic needed to die, and this is the solution they had. Another question: Why would you tell the players that he used his "legendary resistance" and not just say that he saved? My players don't know the difference, all they know is that this thing is scary and is managing to save a lot. Edit: Forgot one more thing. Your wizard cast a single spell. That is not even close to going "all out" against the monster. [/QUOTE]
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