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Experience with Legendary Resistance: How is it working for you?
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<blockquote data-quote="Gadget" data-source="post: 6439839" data-attributes="member: 23716"><p>I apologize that I don't have experience with higher levels and Legendary Monsters, but I still don't see the 'problem' here. </p><p></p><p></p><p></p><p>I think this is the whole point of Legendary Resistance. I don't think it takes a whole lot of in play experience to come to this conclusion. It seems obvious that you do not wish to use spells that require a save against such monsters, save perhaps the save-for-half-damage variety may still be useful. No more just Save or Sucking the Dragon away with a good spell and poor roll by the DM. I'm not sure how 'meta-game' it is for your character to know that he/she is facing a 'Legendary Creature', and that they are highly resistant to spells that can be resisted (i.e. allow a saving throw). That is why wizards in stories tend to get the hero with the shinny magic sword to do in the Dragon for them. I think you raise a good point that maybe Legendary Creatures may have a bit too much of glass jaw, going by your description, but that seems to be a different issue than the one you are concerned about. </p><p></p><p></p><p></p><p>It seems to me that this is exactly what Legendary Resistance is designed to do. Once again, I don't see how it is 'meta-game' knowledge for your character to know that Dragons and the like are highly magical creatures and are not likely to be overcome by spells that can be saved against. Let me ask you this, if one of your high level, allows-a-save spells landed, would it make the fight largely trivial? Even your example seemed to make it out that the creature quickly crumpled under the focus fire attacks of the party. Just stun-locking such a creature for one round could neutralize the encounter when done at the right time. I could see the complaint if every other encounter was against such a foe, but, as I understand it, these monsters are to be used judiciously, even at high levels.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6439839, member: 23716"] I apologize that I don't have experience with higher levels and Legendary Monsters, but I still don't see the 'problem' here. I think this is the whole point of Legendary Resistance. I don't think it takes a whole lot of in play experience to come to this conclusion. It seems obvious that you do not wish to use spells that require a save against such monsters, save perhaps the save-for-half-damage variety may still be useful. No more just Save or Sucking the Dragon away with a good spell and poor roll by the DM. I'm not sure how 'meta-game' it is for your character to know that he/she is facing a 'Legendary Creature', and that they are highly resistant to spells that can be resisted (i.e. allow a saving throw). That is why wizards in stories tend to get the hero with the shinny magic sword to do in the Dragon for them. I think you raise a good point that maybe Legendary Creatures may have a bit too much of glass jaw, going by your description, but that seems to be a different issue than the one you are concerned about. It seems to me that this is exactly what Legendary Resistance is designed to do. Once again, I don't see how it is 'meta-game' knowledge for your character to know that Dragons and the like are highly magical creatures and are not likely to be overcome by spells that can be saved against. Let me ask you this, if one of your high level, allows-a-save spells landed, would it make the fight largely trivial? Even your example seemed to make it out that the creature quickly crumpled under the focus fire attacks of the party. Just stun-locking such a creature for one round could neutralize the encounter when done at the right time. I could see the complaint if every other encounter was against such a foe, but, as I understand it, these monsters are to be used judiciously, even at high levels. [/QUOTE]
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