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General Tabletop Discussion
*Dungeons & Dragons
Experience with Legendary Resistance: How is it working for you?
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<blockquote data-quote="Psikerlord#" data-source="post: 6440023" data-attributes="member: 93321"><p>I think the fight described went very well - everyone contributed, I dont see an issue. Yes casters will have to hammer away with save spells to use up the legendary resistance, but that is a necessary evil in my view - it would be worse if the BBEG simply fell to a hold monster and the epic end fights instead dissipates in a whisper. </p><p></p><p>I think the OP's party has two of the biggest hitters in the game, GWF fighter and smiting paladin, and the best buffer: bard. Of course they were going to tear that BBEG a new one! For a party like that, the DM needs to adjust monsters to fit the power level of his particular table; ie give it max HP, or throw 2 of them in, or throw in minions, or lair actions, or something.</p><p></p><p>But to get back on point, yes I expect casters against legendaries will tend to use spells other than save or die, because they will mostly be negated. There are many other options however, damage, buffing, no save spells (sleep, forcecage, walls, magic missile, etc), summons. On the other hand with 2 casters, you could draw our the legendary saves in only 2 rounds if you were lucky..? </p><p></p><p>Hmm in fact I would say legendary resistance should go a little further than it does. If a spell doesnt normally allow a save, eg sleep or forcecage, I think legendary resistance should give the monster a normal save (not an auto save). But that is a theory crafting personal preference right now. </p><p></p><p>Overall I feel the legendary mechanics are more good than bad. I should note I havent run such a creature yet, so, ah yup.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6440023, member: 93321"] I think the fight described went very well - everyone contributed, I dont see an issue. Yes casters will have to hammer away with save spells to use up the legendary resistance, but that is a necessary evil in my view - it would be worse if the BBEG simply fell to a hold monster and the epic end fights instead dissipates in a whisper. I think the OP's party has two of the biggest hitters in the game, GWF fighter and smiting paladin, and the best buffer: bard. Of course they were going to tear that BBEG a new one! For a party like that, the DM needs to adjust monsters to fit the power level of his particular table; ie give it max HP, or throw 2 of them in, or throw in minions, or lair actions, or something. But to get back on point, yes I expect casters against legendaries will tend to use spells other than save or die, because they will mostly be negated. There are many other options however, damage, buffing, no save spells (sleep, forcecage, walls, magic missile, etc), summons. On the other hand with 2 casters, you could draw our the legendary saves in only 2 rounds if you were lucky..? Hmm in fact I would say legendary resistance should go a little further than it does. If a spell doesnt normally allow a save, eg sleep or forcecage, I think legendary resistance should give the monster a normal save (not an auto save). But that is a theory crafting personal preference right now. Overall I feel the legendary mechanics are more good than bad. I should note I havent run such a creature yet, so, ah yup. [/QUOTE]
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Experience with Legendary Resistance: How is it working for you?
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