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General Tabletop Discussion
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Experience with Legendary Resistance: How is it working for you?
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<blockquote data-quote="Celtavian" data-source="post: 6440335" data-attributes="member: 5834"><p>No. It would have done 31 points instead of 15 points. It was a <em>fireball</em>. It would not have made the fight trivial.</p><p></p><p>It depends on the spell. A missed save on a polymorph or petrification spell could make a fight trivial. A missed save on an enchantment spell is a mixed bag. So many enchantment spells allow additional saves on damage or each turn, it might only slow things down for a round or two. Helpful, but not trivial, especially if it still has lair actions. A missed save on a damaging spells is the difference between half damage and full damage. Given how much damage martials do, that is a significant difference. For example, <em>chain lightning</em> does 12d6 or an average of 42 points to a single target with a 6th level spell slot of which I get two a day. If he saves, it does 21 points. <em>Bless</em> does not help spells without attack rolls.</p><p></p><p>The fighter did 48 points at level 5 with action surge. Something he can use every short rest. He had used it three times that day at level 5. When he gets 3 attacks, it will double the effectiveness of Action Surge. There are no saves against his attacks. </p><p></p><p>It kind of depends on what we're fighting. Legendary Resistance puts a premium on damage and buffing and pretty much makes it hard to land anything with a save effect (which is hard anyway with save every round and high saves for Legendary Creatures). Thus you have to focus your selection of spells. Might be worse for a warlock or sorcerer with fewer overall spells to select from. Though Warlocks have Eldritch Blast which can be quite a potent attack and is affected by <em>bless</em>.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6440335, member: 5834"] No. It would have done 31 points instead of 15 points. It was a [I]fireball[/I]. It would not have made the fight trivial. It depends on the spell. A missed save on a polymorph or petrification spell could make a fight trivial. A missed save on an enchantment spell is a mixed bag. So many enchantment spells allow additional saves on damage or each turn, it might only slow things down for a round or two. Helpful, but not trivial, especially if it still has lair actions. A missed save on a damaging spells is the difference between half damage and full damage. Given how much damage martials do, that is a significant difference. For example, [I]chain lightning[/I] does 12d6 or an average of 42 points to a single target with a 6th level spell slot of which I get two a day. If he saves, it does 21 points. [I]Bless[/I] does not help spells without attack rolls. The fighter did 48 points at level 5 with action surge. Something he can use every short rest. He had used it three times that day at level 5. When he gets 3 attacks, it will double the effectiveness of Action Surge. There are no saves against his attacks. It kind of depends on what we're fighting. Legendary Resistance puts a premium on damage and buffing and pretty much makes it hard to land anything with a save effect (which is hard anyway with save every round and high saves for Legendary Creatures). Thus you have to focus your selection of spells. Might be worse for a warlock or sorcerer with fewer overall spells to select from. Though Warlocks have Eldritch Blast which can be quite a potent attack and is affected by [I]bless[/I]. [/QUOTE]
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