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<blockquote data-quote="irdeggman" data-source="post: 4152643" data-attributes="member: 16285"><p>I give standard xp for enclunters.</p><p></p><p>I also give two other types of xp awards.</p><p></p><p>Role-playing and "fun" bonuses.</p><p></p><p>Out group started using the "fun" bonus a while ago to give a sort of reward for "showing up" at a session, even if there was no base xp awarded.</p><p></p><p>In general people like to get something when they show up - although it shouldn't be Christmas time, IMO.</p><p></p><p>My awards tend to be tied to character level instead of a flat number so that the Rp and fun awards will "scale" somewhat when the PCs get higher levels - otherwise they are "huge" at low levels and pretty much insignificant at higher levels.</p><p></p><p>My awards run from 25 - 100 xp/character level for role-play and fun.</p><p></p><p>I do not award fun bonuses every time (although I do give it out most of th time) and use it as a sort of award for a generally "fun" session. That is I use it to reflect how much everyone (myself included) enjoyed themselves at the session - regardless of whether or not an xp award encounter/situation happened. Everyone in the group gets the same "fun" award (tied to each's character level) while the role-playing award I reserve for those who stay in character (and consistently have their PC act in ways that they have established in prior sessions).</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4152643, member: 16285"] I give standard xp for enclunters. I also give two other types of xp awards. Role-playing and "fun" bonuses. Out group started using the "fun" bonus a while ago to give a sort of reward for "showing up" at a session, even if there was no base xp awarded. In general people like to get something when they show up - although it shouldn't be Christmas time, IMO. My awards tend to be tied to character level instead of a flat number so that the Rp and fun awards will "scale" somewhat when the PCs get higher levels - otherwise they are "huge" at low levels and pretty much insignificant at higher levels. My awards run from 25 - 100 xp/character level for role-play and fun. I do not award fun bonuses every time (although I do give it out most of th time) and use it as a sort of award for a generally "fun" session. That is I use it to reflect how much everyone (myself included) enjoyed themselves at the session - regardless of whether or not an xp award encounter/situation happened. Everyone in the group gets the same "fun" award (tied to each's character level) while the role-playing award I reserve for those who stay in character (and consistently have their PC act in ways that they have established in prior sessions). [/QUOTE]
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