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<blockquote data-quote="mmu1" data-source="post: 460835" data-attributes="member: 319"><p>It's potentially a workable idea, but your implementation of it isn't very good. The major problems:</p><p></p><p>1. At 5th and 15th levels, wizards and clerics will get their new spells, and happily settle down for the long wait, while sorcerers and psions (don't know about classes like Bards, no PHB at work) will gnash their teeth in frustration at needing to double their experience before they get theirs - they'll spend a lot of adventures without access to abilities they really should have had by then. It's a similar problem for classes that get extra iterative attacks at 6th, 11th and 16th levels, lots of waiting with one less attack than they should have...</p><p></p><p>2. Magical item costs, and 15th level wizards... With 150,000 xp needed to get to 16th level, they're effectively locked in place level-wise, and better off just converting xp into magical items, getting a boost that way, because they sure as hell aren't going to level... (And I weep for 15th level sorcerers... They'll never see 8th level spells)</p><p></p><p>3. Since levels 6, 11, and 16 will be several times longer than others, your characters will spend a lot of time stuck at a certain CR / level of ability. It can easily get tedious if they spend as much time doing level 6 as all the ones before it.</p><p></p><p>You're much better off just keeping the table as is, and reducing the xp you hand out by a fixed amount, it'll work much more smoothly.</p></blockquote><p></p>
[QUOTE="mmu1, post: 460835, member: 319"] It's potentially a workable idea, but your implementation of it isn't very good. The major problems: 1. At 5th and 15th levels, wizards and clerics will get their new spells, and happily settle down for the long wait, while sorcerers and psions (don't know about classes like Bards, no PHB at work) will gnash their teeth in frustration at needing to double their experience before they get theirs - they'll spend a lot of adventures without access to abilities they really should have had by then. It's a similar problem for classes that get extra iterative attacks at 6th, 11th and 16th levels, lots of waiting with one less attack than they should have... 2. Magical item costs, and 15th level wizards... With 150,000 xp needed to get to 16th level, they're effectively locked in place level-wise, and better off just converting xp into magical items, getting a boost that way, because they sure as hell aren't going to level... (And I weep for 15th level sorcerers... They'll never see 8th level spells) 3. Since levels 6, 11, and 16 will be several times longer than others, your characters will spend a lot of time stuck at a certain CR / level of ability. It can easily get tedious if they spend as much time doing level 6 as all the ones before it. You're much better off just keeping the table as is, and reducing the xp you hand out by a fixed amount, it'll work much more smoothly. [/QUOTE]
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