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<blockquote data-quote="DM_Matt" data-source="post: 1266560" data-attributes="member: 1213"><p>First of all, its clear that the game designers intended favoried enemy in 3.5 to not be about hate anymore.</p><p></p><p>Takeing away the evil requirement but still demanding hate doesn't make too much sense though...how can a good human have a favored enemy of humans due to the love of killing humans BEUCASE THEY ARE HUMAN. Thats inherantly psychopathic.</p><p></p><p>What FA is, if its not evil to FA your own race, an ability that has to do with what race you;ve studied fighting the most. In a mostly-human world, it just makes sense to know how t ofight humans well, not beucase they are humans, but beucase you plan to fight a lot of humans for entirely-separate reasons. I really don't understand the mantality. I can;t figure out how I'd play it.</p><p></p><p>The reason why a soldier knows how best to kill humans is beucase its a mostly-human world and they fight armies of other humanst. In the vast majority of cases, soldiers are not trained to kill a certain nation's troops, but rather to be good at killing in general. Just about every fighting style IRL takes advantage of very specific things about human anatomy...this does not make everyone who knows how to fight a hater of humans. </p><p></p><p>Now to the law-enforcement example again. In a mostly-human country (or all countries IRL), law enforcement officers are trained to fight humans of their own nation when need be. This does not make law enforcement officers in general hate people</p><p></p><p>Furthermore, this puts a pretty dark spin on rangers, who eventualyl get 5 favored enemies. The average high-level ranger then is a really, really, racist guy.</p><p></p><p>BTW, This charcter's history was imported from another campaign, so its just a coincidence.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 1266560, member: 1213"] First of all, its clear that the game designers intended favoried enemy in 3.5 to not be about hate anymore. Takeing away the evil requirement but still demanding hate doesn't make too much sense though...how can a good human have a favored enemy of humans due to the love of killing humans BEUCASE THEY ARE HUMAN. Thats inherantly psychopathic. What FA is, if its not evil to FA your own race, an ability that has to do with what race you;ve studied fighting the most. In a mostly-human world, it just makes sense to know how t ofight humans well, not beucase they are humans, but beucase you plan to fight a lot of humans for entirely-separate reasons. I really don't understand the mantality. I can;t figure out how I'd play it. The reason why a soldier knows how best to kill humans is beucase its a mostly-human world and they fight armies of other humanst. In the vast majority of cases, soldiers are not trained to kill a certain nation's troops, but rather to be good at killing in general. Just about every fighting style IRL takes advantage of very specific things about human anatomy...this does not make everyone who knows how to fight a hater of humans. Now to the law-enforcement example again. In a mostly-human country (or all countries IRL), law enforcement officers are trained to fight humans of their own nation when need be. This does not make law enforcement officers in general hate people Furthermore, this puts a pretty dark spin on rangers, who eventualyl get 5 favored enemies. The average high-level ranger then is a really, really, racist guy. BTW, This charcter's history was imported from another campaign, so its just a coincidence. [/QUOTE]
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