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<blockquote data-quote="Thanee" data-source="post: 1591755" data-attributes="member: 478"><p>Yes, that's my reasoning as well, and it's quite certainly allowed... technically... but it does sound a bit weird for sure.</p><p></p><p>70% (or so) of the spells are purchased, so that's hardly a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Order of feats wouldn't change much, as the bonus feat is fixed at 5th level! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>A) Practiced Spellcaster is from Complete Divine (increases caster level by +4, up to your total HD (so +3 for her) - the "make multiclass spellcasters viable" feat), Signature Spell is from Player's Guide to Faerûn and possibly some other (3.0) sources (you can select one spell you have previously mastered and you are then able to cast that spell spontaneously like a cleric can with cure spells).</p><p></p><p>B) I got UA, but don't use it much, as I don't really like most of the stuff. I'll take a look at what you mean.</p><p></p><p>EDIT: Some nice ideas, but none really fit (the first is pretty good for sure, but would mean no familiar and I like familiars <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - the second one would have been great for her previous incarnation (resourceful archer), since I didn't know what to take with the bonus feat anyways and improved initiative was among her feats then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, but here I basically replaced archery with the signature spell as her standard fighting method and I think it fits perfectly for this character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1591755, member: 478"] Yes, that's my reasoning as well, and it's quite certainly allowed... technically... but it does sound a bit weird for sure. 70% (or so) of the spells are purchased, so that's hardly a problem. :) Order of feats wouldn't change much, as the bonus feat is fixed at 5th level! ;) A) Practiced Spellcaster is from Complete Divine (increases caster level by +4, up to your total HD (so +3 for her) - the "make multiclass spellcasters viable" feat), Signature Spell is from Player's Guide to Faerûn and possibly some other (3.0) sources (you can select one spell you have previously mastered and you are then able to cast that spell spontaneously like a cleric can with cure spells). B) I got UA, but don't use it much, as I don't really like most of the stuff. I'll take a look at what you mean. EDIT: Some nice ideas, but none really fit (the first is pretty good for sure, but would mean no familiar and I like familiars :) - the second one would have been great for her previous incarnation (resourceful archer), since I didn't know what to take with the bonus feat anyways and improved initiative was among her feats then ;), but here I basically replaced archery with the signature spell as her standard fighting method and I think it fits perfectly for this character :D). Bye Thanee [/QUOTE]
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