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<blockquote data-quote="Thanee" data-source="post: 1633835" data-attributes="member: 478"><p>@Matt/Paxus: Sorry, for being a bit annoying here, but there is so much wrong with that character, I really can't just sit back and watch. Hope you don't mind too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> No offense meant.</p><p></p><p></p><p></p><p>Yeah, you already mentioned, that you liked it and it was the reason for you to drop the sorcerer in favor of wizard, altho I really liked the sorceress Rana better, since she was more "unique". This one looks like you picked up half of Rana and half of Silvermoon and mixed that together.</p><p></p><p>I just think it's not such a great idea to simply copy the complete spellbook (for a character in the same game, otherwise there's no problem, of course), since the spellcasting is one of the more important and defining features of both our characters and they are <em>extremely</em> similar this way and will overlap to like 50% all the time. Everyone will have the standard spells and getting a few ideas from others is just natural, but that's a bit much, don't you think? I mean, it's not like I listed <em>all</em> good spells there and it would be impossible to find some more useful ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Some notes about the items:</p><p></p><p>Shield - 20,500gp would be an appropriate price (or 19,000gp, if you don't think the magic missile protection should be rated as a "different ability").</p><p></p><p>Initiative - I'd price that at 500 x bonus², since initiative is extremely important at the higher levels.</p><p></p><p>Expeditious Retreat - Well, there's a reason, they removed it in the 3.0->3.5 transition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Enlarge Person - That's the only one, that might actually work this way. Still very good, but not too bad.</p><p></p><p>Armor of Change - As said above, I based the cost of the Robe on the usefulness, which is clearly higher here, so cost should be higher to reflect this (twice as much maybe? (plus, of course "different ability" multiplier)). For the cost you have now, you would only be able to change the appearance of the armor, but it would still look like a suit of full plate armor (which is what the robe also does, change appearance, but retain the general type).</p><p></p><p>Headband - You forgot the multiplier for multiple different abilities here.</p><p></p><p>Spellblade - You cannot craft this without <em>spell turning</em>, so you would at least need to pay someone to cast the spell for you (which isn't exactly cheap, since you need a 13th level caster to hang out with you for 6 days here). Just an example, in general you need to keep in mind, that there is more to item creation than feat + base price.</p><p></p><p></p><p>And to add something other than mere criticism...</p><p></p><p>The multiplier for multiple different abilities is only 1.5 not 2. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Other notes:</p><p></p><p>Militia is unavailable anyways, since it is a FR regional feat. These special feats obviously only apply to the FR, since they are simply better versions of existing feats with special FR-specific limits.</p><p></p><p>Nymphs Kiss is similar, it's worth as much as 3-4 feats roughly, but has some high limits (like the relationship, which needs to be <em>maintained</em> to keep the benefits (simply saying to have some fey blood removes this limitation), and of course the exalted stuff (explained at the beginning of the feat chapter in short)) to balance its usefulness.</p><p></p><p>Your skill points seem to be way off:</p><p>LVL: 12 levels with 3/lvl each (including human bonus) 15x3 (including 1st level bonus) = 45</p><p>INT: 15 (starting) 6x2 (lvl 1-3, including 1st level bonus) + 8x3 (lvl 4-11) + 1x4 (lvl 12) = 40</p><p></p><p>-> 85 total.</p><p></p><p>(Even with the +12 (or 15?) from NK added in, this would only be 100, not 129. Did you include the item INT bonus maybe? 3.5 removed those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p></p><p>Also, you cannot put more than 15 ranks into a single skill.</p><p></p><p></p><p>Something else...</p><p></p><p>Crafting in general: I'm really unsure about that idea with the simple cost reduction and no XP cost. It just gives you tons of extra stuff (like 30k gp worth) for no real cost (well, the one (bonus) feat). There actually is no reason <em>not</em> to pick up Craft Wondrous Item then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Well, I surely prefer something like giving a couple extra XP (like 1,000) and if you want to craft more, you take a level hit. Just a thought.</p><p></p><p></p><p>I guess that post is long enough now... sorry again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1633835, member: 478"] @Matt/Paxus: Sorry, for being a bit annoying here, but there is so much wrong with that character, I really can't just sit back and watch. Hope you don't mind too much. :D No offense meant. Yeah, you already mentioned, that you liked it and it was the reason for you to drop the sorcerer in favor of wizard, altho I really liked the sorceress Rana better, since she was more "unique". This one looks like you picked up half of Rana and half of Silvermoon and mixed that together. I just think it's not such a great idea to simply copy the complete spellbook (for a character in the same game, otherwise there's no problem, of course), since the spellcasting is one of the more important and defining features of both our characters and they are [i]extremely[/i] similar this way and will overlap to like 50% all the time. Everyone will have the standard spells and getting a few ideas from others is just natural, but that's a bit much, don't you think? I mean, it's not like I listed [i]all[/i] good spells there and it would be impossible to find some more useful ones. ;) Some notes about the items: Shield - 20,500gp would be an appropriate price (or 19,000gp, if you don't think the magic missile protection should be rated as a "different ability"). Initiative - I'd price that at 500 x bonus², since initiative is extremely important at the higher levels. Expeditious Retreat - Well, there's a reason, they removed it in the 3.0->3.5 transition. ;) Enlarge Person - That's the only one, that might actually work this way. Still very good, but not too bad. Armor of Change - As said above, I based the cost of the Robe on the usefulness, which is clearly higher here, so cost should be higher to reflect this (twice as much maybe? (plus, of course "different ability" multiplier)). For the cost you have now, you would only be able to change the appearance of the armor, but it would still look like a suit of full plate armor (which is what the robe also does, change appearance, but retain the general type). Headband - You forgot the multiplier for multiple different abilities here. Spellblade - You cannot craft this without [i]spell turning[/i], so you would at least need to pay someone to cast the spell for you (which isn't exactly cheap, since you need a 13th level caster to hang out with you for 6 days here). Just an example, in general you need to keep in mind, that there is more to item creation than feat + base price. And to add something other than mere criticism... The multiplier for multiple different abilities is only 1.5 not 2. :) Other notes: Militia is unavailable anyways, since it is a FR regional feat. These special feats obviously only apply to the FR, since they are simply better versions of existing feats with special FR-specific limits. Nymphs Kiss is similar, it's worth as much as 3-4 feats roughly, but has some high limits (like the relationship, which needs to be [i]maintained[/i] to keep the benefits (simply saying to have some fey blood removes this limitation), and of course the exalted stuff (explained at the beginning of the feat chapter in short)) to balance its usefulness. Your skill points seem to be way off: LVL: 12 levels with 3/lvl each (including human bonus) 15x3 (including 1st level bonus) = 45 INT: 15 (starting) 6x2 (lvl 1-3, including 1st level bonus) + 8x3 (lvl 4-11) + 1x4 (lvl 12) = 40 -> 85 total. (Even with the +12 (or 15?) from NK added in, this would only be 100, not 129. Did you include the item INT bonus maybe? 3.5 removed those. :() Also, you cannot put more than 15 ranks into a single skill. Something else... Crafting in general: I'm really unsure about that idea with the simple cost reduction and no XP cost. It just gives you tons of extra stuff (like 30k gp worth) for no real cost (well, the one (bonus) feat). There actually is no reason [i]not[/i] to pick up Craft Wondrous Item then. ;) Well, I surely prefer something like giving a couple extra XP (like 1,000) and if you want to craft more, you take a level hit. Just a thought. I guess that post is long enough now... sorry again! :D Bye Thanee [/QUOTE]
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