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<blockquote data-quote="Thanee" data-source="post: 1659375" data-attributes="member: 478"><p>I had +4 strength gauntlets in there before, but dropped them to afford the boots of speed. Considering how many cleric spells grant an enhancement bonus to strength (especially Divine Power, but also Bull's Strength (lasts 24 minutes extended, not too bad)), and a temporary increase is absolutely sufficient there, a strength enhancing item isn't really needed. Constitution, however, benefits greatly from a permanent increase.</p><p></p><p>The Favored Soul basically needs all six attributes, altho Dex and Int are only of minor importance (Int mostly for Combat Expertise). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>With only two rounds of buffing (Divine Power, Righteous Might), this character has a strength of 28. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>BTW, the Energy Resistance class ability grants 10 points of resistance. I've chosen acid and cold, since it fits to a good-aligned character, and she can cast Resist Energy for the more common elements (fire and lightning), which grants 30 points of resistance.</p><p></p><p></p><p>Complete Divine Spells:</p><p></p><p>Resurgance is an instantaneous spell, that grants a second save to the target (touch range) against an ongoing magical effect (i.e. dominate), to shrug it off, tho it does not heal any damage done so far. Pretty cool for a first level spell, altho the target still has to make the save, it's a good chance usually.</p><p></p><p>Chain of Eyes let's you see through another creatures eyes for 1 hour/level and whenever that creature touches someone, you can move the sensor to that creature (the spell has a Will negates save, so I guess every creature has a save against this). A bit random, since you usually have no control over whom the creature touches, but it can also be useful, if you cast it on your allies, if they are scouting, for example. You can also switch back and forth between your own senses and the sensor.</p><p></p><p>Vigor gives fast healing 2 for 10 rounds + 1 round/level (max 25 rounds total). Heals about twice as much as Cure Serious on average, but takes time to do so. Since she has Heal for the quick replenishment, that seems like the perfect addition. Also, this spell seems to be cool to cast at the beginning of a combat (if there is enough time to do so), and it works nicely with Extend Spell, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Anyways, this is just an idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If Matt doesn't like it... well, it's his character not mine.</p><p></p><p>I just thought this might be roughly what he is looking for, a good spellcasting fighter with great buffs and some nice utility spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1659375, member: 478"] I had +4 strength gauntlets in there before, but dropped them to afford the boots of speed. Considering how many cleric spells grant an enhancement bonus to strength (especially Divine Power, but also Bull's Strength (lasts 24 minutes extended, not too bad)), and a temporary increase is absolutely sufficient there, a strength enhancing item isn't really needed. Constitution, however, benefits greatly from a permanent increase. The Favored Soul basically needs all six attributes, altho Dex and Int are only of minor importance (Int mostly for Combat Expertise). ;) With only two rounds of buffing (Divine Power, Righteous Might), this character has a strength of 28. :p BTW, the Energy Resistance class ability grants 10 points of resistance. I've chosen acid and cold, since it fits to a good-aligned character, and she can cast Resist Energy for the more common elements (fire and lightning), which grants 30 points of resistance. Complete Divine Spells: Resurgance is an instantaneous spell, that grants a second save to the target (touch range) against an ongoing magical effect (i.e. dominate), to shrug it off, tho it does not heal any damage done so far. Pretty cool for a first level spell, altho the target still has to make the save, it's a good chance usually. Chain of Eyes let's you see through another creatures eyes for 1 hour/level and whenever that creature touches someone, you can move the sensor to that creature (the spell has a Will negates save, so I guess every creature has a save against this). A bit random, since you usually have no control over whom the creature touches, but it can also be useful, if you cast it on your allies, if they are scouting, for example. You can also switch back and forth between your own senses and the sensor. Vigor gives fast healing 2 for 10 rounds + 1 round/level (max 25 rounds total). Heals about twice as much as Cure Serious on average, but takes time to do so. Since she has Heal for the quick replenishment, that seems like the perfect addition. Also, this spell seems to be cool to cast at the beginning of a combat (if there is enough time to do so), and it works nicely with Extend Spell, too. :) Anyways, this is just an idea. :D If Matt doesn't like it... well, it's his character not mine. I just thought this might be roughly what he is looking for, a good spellcasting fighter with great buffs and some nice utility spells. :) Bye Thanee [/QUOTE]
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