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<blockquote data-quote="Thanee" data-source="post: 1667319" data-attributes="member: 478"><p>Can't find anything either... maybe I'm just mixing that up with something else (like Psychofeedback in the XPH). Sorry for the confusion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hammer - 12d8 with a save for half, only against evil, Str damage to yourself. I really fail to see how this spell is any good, but if you like it... sure, go ahead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>L5 - Greater Command, Slay Living (well, not really), True Seeing, Wall of Stone, Divine Agility [CD].</p><p></p><p>I had Divine Agility in there earlier, but it's not that useful for this character, I think. Best thing is, that you can also cast it on others. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'd personally get Wall of Stone, if you drop Blade Barrier. A spell that can create some sort of barrier is always nice to have. It's more fun with Stone Shape, tho, but if you drop that (however, you could also drop Chain of Eyes in 3rd level, depending on which you find more useful - the Will save is probably a big limit for the Chain of Eyes - or you might actually consider to drop Dispel Magic and get Greater Dispel next level), it's still useful, especially inside buildings, to delay attackers or split groups.</p><p></p><p>Other than that, True Seeing is probably most useful (although quite expensive, that's why I didn't put it in there).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1667319, member: 478"] Can't find anything either... maybe I'm just mixing that up with something else (like Psychofeedback in the XPH). Sorry for the confusion. :) Hammer - 12d8 with a save for half, only against evil, Str damage to yourself. I really fail to see how this spell is any good, but if you like it... sure, go ahead. :) L5 - Greater Command, Slay Living (well, not really), True Seeing, Wall of Stone, Divine Agility [CD]. I had Divine Agility in there earlier, but it's not that useful for this character, I think. Best thing is, that you can also cast it on others. ;) I'd personally get Wall of Stone, if you drop Blade Barrier. A spell that can create some sort of barrier is always nice to have. It's more fun with Stone Shape, tho, but if you drop that (however, you could also drop Chain of Eyes in 3rd level, depending on which you find more useful - the Will save is probably a big limit for the Chain of Eyes - or you might actually consider to drop Dispel Magic and get Greater Dispel next level), it's still useful, especially inside buildings, to delay attackers or split groups. Other than that, True Seeing is probably most useful (although quite expensive, that's why I didn't put it in there). Bye Thanee [/QUOTE]
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