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<blockquote data-quote="DM_Matt" data-source="post: 1682035" data-attributes="member: 1213"><p>Since T.D. Cat seems not to be around, how's this?</p><p></p><p>Rana</p><p></p><p> Favored Soul of Kord 12th level</p><p> Alignment CG</p><p></p><p> Str 14 - 14(base)</p><p> Dex 12 - 10(base)+2(enh)</p><p> Con 18 - 14(base)+4(enh)</p><p> Int 13 - 13(base)</p><p> Wis 16 - 14(base)+2(enh)</p><p> Cha 18 - 13(base)+3(lvl)+2(enh)</p><p></p><p> HP 111</p><p> AC 24[28] (+1 Dex, +11 armor (Magic Vestment), +2 shield, [+4 deflection (Shield of Faith)])</p><p></p><p> Fortitude +12 (+18 with Superior Resistance)</p><p> Reflex +9 (+15 with Superior Resistance)</p><p> Will +11 (+17 with Superior Resistance)</p><p></p><p>Skills: Concentration +19(15), Diplomacy +15(9), Jump* +6(5), Sense Motive +15(12), Spellcraft +6(5), Knowledge(War) +13(12), Heal +5(2). Speaks Common and Celestial.</p><p></p><p>* Armor Check Penalty</p><p></p><p>Feats: Improved Initiative, Power Attack, Cleave, Combat Expertise, Improved Trip, Extend Spell.</p><p></p><p>Class Abilities: Weapon Focus: Greatsword, Weapon Specialization: Greatsword, Energy Resistance: Acid, Energy Resistance: Cold.</p><p></p><p>Spells per Day: (6/7/7/7/7/5/3); Spell DC: 13+Spell Level.</p><p> 0th - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic; </p><p> 1st - Comprehend Languages, Eyes of the Avoral, Divine Favor, Protection from Evil, Shield of Faith, Resurgance [CD]; </p><p> 2nd - Align Weapon, Bull's Strength, Make Whole, Remove Paralysis, Resist Energy, Silence;</p><p> 3rd - Dispel Magic, Magic Vestment, Stone Shape, Hammer of Righteousness [BOED], Vigor [CD], Invisibility Purge;</p><p> 4th - Death Ward, Divine Power, Freedom of Movement, Greater Magic Weapon, Restoration; </p><p> 5th - Chaav's Laugh, Righteous Might, Spell Resistance, Superior Resistance [SS];</p><p> 6th - Storm of Shards, Heal, Summon Monster VI.</p><p></p><p></p><p>Some notes:</p><p>1. You can't Tumble except in light armor, so I ditched it for some Knowledge(War) and a bit of Heal.</p><p>2. I put in Invisibility Purge instead of Blindsight. If doesnt get around blindness, but its twice the radius at this level (and it keeps growing) and lets the whole party see the enemies, not just me.</p><p>3. I put in Hammer instead of Chain of Eyes. CoE is a really cool spell and very much in character, but for it to be particularly effective it requires a ferw different enemies to fail a series of DC 16 will saves in a row, and I don't think that I'll be able to infiltrate anything important that way.</p><p>4. How about Chaav's Laugh instead of Flame Strike? Its a 12 minute buff so I can cast it ahead of time, to an extent. It pplies to the whole party, giving them 1d8+12 temp HP and a +2 morale bonue to attack rolls and fear saves, while having the opposite effect on enemies within 40 ft. </p><p></p><p>Anyone have anything they want think I should change?</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 1682035, member: 1213"] Since T.D. Cat seems not to be around, how's this? Rana Favored Soul of Kord 12th level Alignment CG Str 14 - 14(base) Dex 12 - 10(base)+2(enh) Con 18 - 14(base)+4(enh) Int 13 - 13(base) Wis 16 - 14(base)+2(enh) Cha 18 - 13(base)+3(lvl)+2(enh) HP 111 AC 24[28] (+1 Dex, +11 armor (Magic Vestment), +2 shield, [+4 deflection (Shield of Faith)]) Fortitude +12 (+18 with Superior Resistance) Reflex +9 (+15 with Superior Resistance) Will +11 (+17 with Superior Resistance) Skills: Concentration +19(15), Diplomacy +15(9), Jump* +6(5), Sense Motive +15(12), Spellcraft +6(5), Knowledge(War) +13(12), Heal +5(2). Speaks Common and Celestial. * Armor Check Penalty Feats: Improved Initiative, Power Attack, Cleave, Combat Expertise, Improved Trip, Extend Spell. Class Abilities: Weapon Focus: Greatsword, Weapon Specialization: Greatsword, Energy Resistance: Acid, Energy Resistance: Cold. Spells per Day: (6/7/7/7/7/5/3); Spell DC: 13+Spell Level. 0th - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic; 1st - Comprehend Languages, Eyes of the Avoral, Divine Favor, Protection from Evil, Shield of Faith, Resurgance [CD]; 2nd - Align Weapon, Bull's Strength, Make Whole, Remove Paralysis, Resist Energy, Silence; 3rd - Dispel Magic, Magic Vestment, Stone Shape, Hammer of Righteousness [BOED], Vigor [CD], Invisibility Purge; 4th - Death Ward, Divine Power, Freedom of Movement, Greater Magic Weapon, Restoration; 5th - Chaav's Laugh, Righteous Might, Spell Resistance, Superior Resistance [SS]; 6th - Storm of Shards, Heal, Summon Monster VI. Some notes: 1. You can't Tumble except in light armor, so I ditched it for some Knowledge(War) and a bit of Heal. 2. I put in Invisibility Purge instead of Blindsight. If doesnt get around blindness, but its twice the radius at this level (and it keeps growing) and lets the whole party see the enemies, not just me. 3. I put in Hammer instead of Chain of Eyes. CoE is a really cool spell and very much in character, but for it to be particularly effective it requires a ferw different enemies to fail a series of DC 16 will saves in a row, and I don't think that I'll be able to infiltrate anything important that way. 4. How about Chaav's Laugh instead of Flame Strike? Its a 12 minute buff so I can cast it ahead of time, to an extent. It pplies to the whole party, giving them 1d8+12 temp HP and a +2 morale bonue to attack rolls and fear saves, while having the opposite effect on enemies within 40 ft. Anyone have anything they want think I should change? [/QUOTE]
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