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<blockquote data-quote="GnomeWorks" data-source="post: 1259877" data-attributes="member: 162"><p>[code][color=white][b]Name:[/b] Calixte, the Museborn</p><p>[b]Class:[/b] Bard</p><p>[b]Race:[/b] Half-Elf</p><p>[b]Size:[/b] Medium</p><p>[b]Gender:[/b] Female</p><p>[b]Alignment:[/b] CN</p><p></p><p>[b]Str:[/b] 8 -1 [b]Level:[/b] 12 [b]XP:[/b] 66000</p><p>[b]Dex:[/b] 16 +3 [b]BAB:[/b] +9/+4 [b]HP:[/b] 50 (12d6)</p><p>[b]Con:[/b] 10 -- [b]Grapple:[/b] +8 </p><p>[b]Int:[/b] 14 +2 [b]Speed:[/b] 30 ft. </p><p>[b]Wis:[/b] 12 +1 [b]Init:[/b] +7 </p><p>[b]Cha:[/b] 27 +8 [b]ACP:[/b] -2 </p><p></p><p> [b]Base Armor Shld Dex Size Nat Misc[/b]</p><p>[b]Armor:[/b] 20 10 +5 +0 +3 +0 +0 +2 </p><p>[b]Touch:[/b] 15 [b]Flatfooted:[/b] 17</p><p></p><p>[b]Armament</p><p>Armor:[/b] [i]Elven Chain[/i]</p><p>[b]Shield:[/b] None</p><p>[b]Weapons[/b] </p><p>[i]Rapier +3[/i]</p><p></p><p> [b]Total Base Mod Misc</p><p>Fort:[/b] +4 4 +0 </p><p>[b]Ref:[/b] +9 8 +1 </p><p>[b]Will:[/b] +9 8 +1 </p><p></p><p>[b]Attacks Per Round[/b]</p><p>Rapier +15 (1d6+2)</p><p>[i]or[/i] Rapier +15/+10 (1d6+2/1d6+2)</p><p></p><p>[b]Languages[/b]</p><p>Common, Elven, Draconic,</p><p>Halfling, Sylvan</p><p></p><p>[b]Ranger Abilities[/b]</p><p>[i]Class Skills[/i]</p><p>[i]Bardic Lore +16[/i]</p><p>[i]Bardic Music 12/day[/i]</p><p>[i]--Countersong[/i]</p><p>[i]--Fascinate (4)[/i]</p><p>[i]--Inspire Courage +2[/i]</p><p>[i]--Inspire Competence[/i]</p><p>[i]--Suggestion[/i]</p><p>[i]--Inspire Greatness (2)[/i]</p><p>[i]--Song of Freedom[/i]</p><p></p><p>[b]Feats[/b] </p><p>Improved Initiative</p><p>Weapon Finesse</p><p>Negotiator</p><p>Persuasive</p><p></p><p>[b]Skills Total Ranks Mod Misc[/b]</p><p>Bluff +25 15 +8 +2</p><p>Craft (Art) +19 15 +2 +2</p><p>Decipher Script +12 10 +2</p><p>Diplomacy +31 15 +8 +8</p><p>Disguise +13 5 +8</p><p>Gather Information +25 15 +8 +2</p><p>Intimidate +18 6 +8 +4</p><p>Knowledge (History) +7 5 +2</p><p>Listen +7 5 +1 +1</p><p>Move Silently +8 5 +3</p><p>Perform (Wind Inst.) +25 15 +8 +2</p><p>Sense Motive +13 10 +1 +2</p><p>Speak Language -- 1 </p><p>Spellcraft +5 3 +2</p><p>Use Magic Device +13 5 +8</p><p></p><p>[b]Equipment[/b]</p><p>Explorer's Outfit</p><p>Backpack</p><p>--1375 gold piece(s)</p><p>Belt</p><p>--Flute, Masterwork</p><p>Belt Pouch</p><p>--Artisan's Tools, Masterwork (Art)</p><p></p><p>[b]Spells[/b]</p><p>[i]Per Day[/i]</p><p>5/5/5/5/3</p><p></p><p>[i]Known[/i]</p><p>[b]0th:[/b] Detect Magic, Ghost Sound, Light, Lullaby, Read Magic, Summon Instrument</p><p>[b]1st:[/b] Charm Person, Erase, Remove Fear, Silent Image</p><p>[b]2nd:[/b] Blur, Cure Moderate Wounds, Hold Person, Hypnotic Pattern</p><p>[b]3rd:[/b] Confusion, Deep Slumber, Major Image, Slow</p><p>[b]4th:[/b] Hold Monster, Legend Lore, Shout</p><p></p><p>[b]Magic Items[/b]</p><p>[i]Cloak of Charisma[/i] [+6]</p><p>[i]Gloves of Dexterity[/i] [+4]</p><p>[i]Ring of Protection[/i] [+2]</p><p>[i]Earrings of Intellect[/i] [+2] [i](takes the place of a headband)[/i][/color][/code]</p><p></p><p><strong>Ranger Ability Descriptions</strong></p><p>Class Skills</p><p><span style="font-size: 9px">Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">ACP applies to the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, Tumble.</span></p><p></p><p>Bardic Knowledge +16</p><p><span style="font-size: 9px">A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check. [already noted above])</span></p><p><span style="font-size: 9px">A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. </span></p><p></p><p>Bardic Music 12/day</p><p><span style="font-size: 9px">Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks.</span></p><p><span style="font-size: 9px">Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.</span></p><p></p><p>Countersong (Su)</p><p><span style="font-size: 9px">A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.</span></p><p></p><p>Fascinate [4] (Sp)</p><p><span style="font-size: 9px">A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability.</span></p><p><span style="font-size: 9px">To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.</span></p><p><span style="font-size: 9px">Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.</span></p><p></p><p>Inspire Courage +2 (Su)</p><p><span style="font-size: 9px">A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.</span></p><p></p><p>Inspire Competence (Su)</p><p><span style="font-size: 9px">A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally.</span></p><p><span style="font-size: 9px">The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard’s music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can’t inspire competence in himself. Inspire competence is a mind-affecting ability.</span></p><p></p><p>Suggestion (Sp)</p><p><span style="font-size: 9px">A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.</span></p><p><span style="font-size: 9px">Making a suggestion doesn’t count against a bard’s daily limit on bardic music performances. A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.</span></p><p></p><p>Inspire Greatness [2] (Su)</p><p><span style="font-size: 9px">A bard of 9th level or higher with 12 or more ranks in a Perform skill can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a bard attains beyond 9th, he can target one additional ally with a single use of this ability (two at 12th level, three at 15th, four at 18th). To inspire greatness, a bard must sing and an ally must hear him sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.</span></p><p></p><p>Song of Freedom (Sp)</p><p><span style="font-size: 9px">A bard of 12th level or higher with 15 or more ranks in a Perform skill can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A bard can’t use song of freedom on himself.</span></p><p></p><p><strong>Appearance</strong></p><p>Calixte has angular features, appearing much more elven than one would think a half-elf should. She has long, flowing black hair, which hangs down to her mid-back, and is often tied back into a ponytail. When not wearing her elven chain, her clothing is simple, usually in light forest hues; regardless of her outfit, she often has a small pouch at her side, with a variety of brushes protruding from it, and a flute hanging from her belt on her left hip, along a rapier of fine quality. </p><p></p><p><em>Description</em></p><p><em>Eyes</em> - Green</p><p><em>Hair</em> - Black</p><p><em>Height</em> - 4' 9"</p><p><em>Weight</em> - 122 lbs.</p><p><em>Age</em> - 23</p><p></p><p><strong>Background</strong></p><p><em>“Art is life; life is art.”</em></p><p></p><p>I am Calixte, the Museborn.</p><p></p><p>My father – my adopted father, in truth – is Davian Whysperwynd, an elven bard who taught me most of what I've learned concerning the arts. I say that he is my adopted father because I do not know my real parents... Davian found me in an alleyway when I was very, very young, and took me under his wing. For several decades, we traveled together; once I had learned enough, and he deemed me ready, we went our seperate ways.</p><p></p><p>I say that Davian taught me most of what I know, and that is true. Most. There is a degree of talent that I have that Davian didn't teach me, that is more intuitive than taught... and nowhere is this more evident than my art.</p><p></p><p>Davian himself was a harp-player, and he was perhaps the greatest elf alive in that regard. He taught me to use the flute, as he was skilled in the use of almost all instruments. But he knew nothing of art; that talent of mine developed all on its own. Though I am quite comfortable playing a flute, and can play some of the most difficult pieces with it... I am still not nearly as at home with a flute in my hand than with a brush or inkpen.</p><p></p><p>I have traveled throughout the world, gaining knowledge and honing my skills with the brush and flute. These are not the extent of my skills, however; I get along very well with people, and can hold sway over them with mere words. Some have said that I was a muse in mortal form, my art was so incredible... hence my title, the Museborn. I have no name other than Calixte, which is the name Davian gave me when he found me; if I had a name given to me by my parents, then I have lost it in the mist of memory. Thus I am Calixte, the Museborn.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1259877, member: 162"] [code][color=white][b]Name:[/b] Calixte, the Museborn [b]Class:[/b] Bard [b]Race:[/b] Half-Elf [b]Size:[/b] Medium [b]Gender:[/b] Female [b]Alignment:[/b] CN [b]Str:[/b] 8 -1 [b]Level:[/b] 12 [b]XP:[/b] 66000 [b]Dex:[/b] 16 +3 [b]BAB:[/b] +9/+4 [b]HP:[/b] 50 (12d6) [b]Con:[/b] 10 -- [b]Grapple:[/b] +8 [b]Int:[/b] 14 +2 [b]Speed:[/b] 30 ft. [b]Wis:[/b] 12 +1 [b]Init:[/b] +7 [b]Cha:[/b] 27 +8 [b]ACP:[/b] -2 [b]Base Armor Shld Dex Size Nat Misc[/b] [b]Armor:[/b] 20 10 +5 +0 +3 +0 +0 +2 [b]Touch:[/b] 15 [b]Flatfooted:[/b] 17 [b]Armament Armor:[/b] [i]Elven Chain[/i] [b]Shield:[/b] None [b]Weapons[/b] [i]Rapier +3[/i] [b]Total Base Mod Misc Fort:[/b] +4 4 +0 [b]Ref:[/b] +9 8 +1 [b]Will:[/b] +9 8 +1 [b]Attacks Per Round[/b] Rapier +15 (1d6+2) [i]or[/i] Rapier +15/+10 (1d6+2/1d6+2) [b]Languages[/b] Common, Elven, Draconic, Halfling, Sylvan [b]Ranger Abilities[/b] [i]Class Skills[/i] [i]Bardic Lore +16[/i] [i]Bardic Music 12/day[/i] [i]--Countersong[/i] [i]--Fascinate (4)[/i] [i]--Inspire Courage +2[/i] [i]--Inspire Competence[/i] [i]--Suggestion[/i] [i]--Inspire Greatness (2)[/i] [i]--Song of Freedom[/i] [b]Feats[/b] Improved Initiative Weapon Finesse Negotiator Persuasive [b]Skills Total Ranks Mod Misc[/b] Bluff +25 15 +8 +2 Craft (Art) +19 15 +2 +2 Decipher Script +12 10 +2 Diplomacy +31 15 +8 +8 Disguise +13 5 +8 Gather Information +25 15 +8 +2 Intimidate +18 6 +8 +4 Knowledge (History) +7 5 +2 Listen +7 5 +1 +1 Move Silently +8 5 +3 Perform (Wind Inst.) +25 15 +8 +2 Sense Motive +13 10 +1 +2 Speak Language -- 1 Spellcraft +5 3 +2 Use Magic Device +13 5 +8 [b]Equipment[/b] Explorer's Outfit Backpack --1375 gold piece(s) Belt --Flute, Masterwork Belt Pouch --Artisan's Tools, Masterwork (Art) [b]Spells[/b] [i]Per Day[/i] 5/5/5/5/3 [i]Known[/i] [b]0th:[/b] Detect Magic, Ghost Sound, Light, Lullaby, Read Magic, Summon Instrument [b]1st:[/b] Charm Person, Erase, Remove Fear, Silent Image [b]2nd:[/b] Blur, Cure Moderate Wounds, Hold Person, Hypnotic Pattern [b]3rd:[/b] Confusion, Deep Slumber, Major Image, Slow [b]4th:[/b] Hold Monster, Legend Lore, Shout [b]Magic Items[/b] [i]Cloak of Charisma[/i] [+6] [i]Gloves of Dexterity[/i] [+4] [i]Ring of Protection[/i] [+2] [i]Earrings of Intellect[/i] [+2] [i](takes the place of a headband)[/i][/color][/code] [b]Ranger Ability Descriptions[/b] Class Skills [size=1]Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha). ACP applies to the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, Tumble.[/size] Bardic Knowledge +16 [size=1]A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check. [already noted above]) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. [/size] Bardic Music 12/day [size=1]Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.[/size] Countersong (Su) [size=1]A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.[/size] Fascinate [4] (Sp) [size=1]A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.[/size] Inspire Courage +2 (Su) [size=1]A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.[/size] Inspire Competence (Su) [size=1]A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard’s music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can’t inspire competence in himself. Inspire competence is a mind-affecting ability.[/size] Suggestion (Sp) [size=1]A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect. Making a suggestion doesn’t count against a bard’s daily limit on bardic music performances. A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.[/size] Inspire Greatness [2] (Su) [size=1]A bard of 9th level or higher with 12 or more ranks in a Perform skill can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a bard attains beyond 9th, he can target one additional ally with a single use of this ability (two at 12th level, three at 15th, four at 18th). To inspire greatness, a bard must sing and an ally must hear him sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.[/size] Song of Freedom (Sp) [size=1]A bard of 12th level or higher with 15 or more ranks in a Perform skill can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A bard can’t use song of freedom on himself.[/size] [b]Appearance[/b] Calixte has angular features, appearing much more elven than one would think a half-elf should. She has long, flowing black hair, which hangs down to her mid-back, and is often tied back into a ponytail. When not wearing her elven chain, her clothing is simple, usually in light forest hues; regardless of her outfit, she often has a small pouch at her side, with a variety of brushes protruding from it, and a flute hanging from her belt on her left hip, along a rapier of fine quality. [i]Description[/i] [i]Eyes[/i] - Green [i]Hair[/i] - Black [i]Height[/i] - 4' 9" [i]Weight[/i] - 122 lbs. [i]Age[/i] - 23 [b]Background[/b] [i]“Art is life; life is art.”[/i] I am Calixte, the Museborn. My father – my adopted father, in truth – is Davian Whysperwynd, an elven bard who taught me most of what I've learned concerning the arts. I say that he is my adopted father because I do not know my real parents... Davian found me in an alleyway when I was very, very young, and took me under his wing. For several decades, we traveled together; once I had learned enough, and he deemed me ready, we went our seperate ways. I say that Davian taught me most of what I know, and that is true. Most. There is a degree of talent that I have that Davian didn't teach me, that is more intuitive than taught... and nowhere is this more evident than my art. Davian himself was a harp-player, and he was perhaps the greatest elf alive in that regard. He taught me to use the flute, as he was skilled in the use of almost all instruments. But he knew nothing of art; that talent of mine developed all on its own. Though I am quite comfortable playing a flute, and can play some of the most difficult pieces with it... I am still not nearly as at home with a flute in my hand than with a brush or inkpen. I have traveled throughout the world, gaining knowledge and honing my skills with the brush and flute. These are not the extent of my skills, however; I get along very well with people, and can hold sway over them with mere words. Some have said that I was a muse in mortal form, my art was so incredible... hence my title, the Museborn. I have no name other than Calixte, which is the name Davian gave me when he found me; if I had a name given to me by my parents, then I have lost it in the mist of memory. Thus I am Calixte, the Museborn. [/QUOTE]
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