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Experienced DM needs more experience...give me your ideas!
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<blockquote data-quote="Michael Silverbane" data-source="post: 3522999" data-attributes="member: 38016"><p>I see a couple of opportunities here that you can use to improve your games...</p><p></p><p></p><p></p><p>You might get better reactions from this guy if you can get the other players to act more in character, or if you can get him to interact in a way that allows him to act from a position of power rather than from a position of weakness... Nobody likes to be intimidated into something. They like to be the guy who intimidates other folks. Keep that in mind.</p><p></p><p></p><p></p><p>This is a HUGE opportunity that you seem to be passing up... Whoever this player takes an interest in (and you may or may not be able to predict this sort of thing, it doesn't really matter) MAKE them a part of the story. If the player takes an interest in some teenager during your big assassin's guild plot... Make the teenager a part-time messenger for the assassin's guild. If its a fur merchant, make that fur merchant a target.... Whatever... The point here being that you've got a really good indicator, here of the type of stuff the player is interested in (because she, you know, shows an interest in it) so incorporate that stuff more fully into your game.</p><p></p><p></p><p></p><p>Don't let the players get away with killing someone when they don't know who that person is or why they are killing them. After they do this, send a paladin after them, who is out to avenge his brother's death, or something. Make sure that they know that if they can't justify their killings, or if they kill the wrong person, that there will be hell to pay.</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 3522999, member: 38016"] I see a couple of opportunities here that you can use to improve your games... You might get better reactions from this guy if you can get the other players to act more in character, or if you can get him to interact in a way that allows him to act from a position of power rather than from a position of weakness... Nobody likes to be intimidated into something. They like to be the guy who intimidates other folks. Keep that in mind. This is a HUGE opportunity that you seem to be passing up... Whoever this player takes an interest in (and you may or may not be able to predict this sort of thing, it doesn't really matter) MAKE them a part of the story. If the player takes an interest in some teenager during your big assassin's guild plot... Make the teenager a part-time messenger for the assassin's guild. If its a fur merchant, make that fur merchant a target.... Whatever... The point here being that you've got a really good indicator, here of the type of stuff the player is interested in (because she, you know, shows an interest in it) so incorporate that stuff more fully into your game. Don't let the players get away with killing someone when they don't know who that person is or why they are killing them. After they do this, send a paladin after them, who is out to avenge his brother's death, or something. Make sure that they know that if they can't justify their killings, or if they kill the wrong person, that there will be hell to pay. Later silver [/QUOTE]
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