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Experienced DM needs more experience...give me your ideas!
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<blockquote data-quote="Warren Okuma" data-source="post: 3523538" data-attributes="member: 48436"><p>They see a friendly huge army moving along, first the enormous cloud, supported with dragons, etc... They wave hi. They ask the PC's about X and Y and tell them if they run into it they will need an army with dragons to beat. Oh and I don't think I'm coming back, can you take this letter to my wife...</p><p></p><p>Have non-combatant NPC's talk with them. You know, the innkeeper etc...</p><p></p><p>Have people at the bar lament that four adventurers died on the X Quest because they didn't have Y.</p><p></p><p>Have a beggar ask for money.</p><p></p><p>Have an orphan beg for food.</p><p></p><p>Have an eclipse and a cold wind blow, that chills you to the bone.</p><p></p><p>And then, prepare to improvise, add rumors etc... Remember Okuma's rule of three. Leave three clues in three different places and stand back.</p><p></p><p></p><p>Or this:</p><p>The PC's is selling a +1 sword. Loot. Roleplay it. Have the other merchants say that you can get the best price for selling items with that guy. Greed is a strong motivator.</p><p></p><p>Say the merchant's eyes light up when they sell the +1 Sword. 1,000? Sold. Give it to me. Yes, yes, give it to me. It's useless to you. Yes it is. Wait. How about 3,000? Yes, 3,000. You do not have the intelligence to use this weapon. Yes.</p><p></p><p>If they sell it. Laugh and say Loser! It's mine. Look at the hilt. Ahahahahah! Suckers! Hahaha! I'm rich! I'm rich! Ahahahahaha! Oooo. I can retire now. Ahhh... gullable fools. Ah... I would have paid a hundred times that, no two hundred. Do you know what you sold me? And stupid too. Oh, gods, they are born every minute. </p><p>Later on he is killed and the blade is stolen...</p><p></p><p>Or if they keep it. Just eye them warily and say, you are going to regret this.</p><p>If they kill the magic merchant, all the authorities will be after them. </p><p>Now tie this all into your campaign.</p><p></p><p>The blade is indestructible and cannot rust or be disintegrated...</p><p>1) Under it's hilt is a map.</p><p>2) It's a key and it is serrated on the back. A key to the biggest lost treasure vault in the world.</p><p>3) It's a birth certificate, that proves that the rightful heir is alive...</p><p>4) The sword works in conjunction with other items. (Collect the set, have treasure collectors start to head out). The more sets, the more power... and it will make a map. (Now tell them that you have already placed the items. If you don't go to those places, you will not get them) Like the item get's a +1 (with a +1 ability) per, item of the set, and if you get the whole set...</p><p>5) It's one of ten swords. They combine. The magic bonuses stack... All swords are at least a +1. The sword's name? Hammerfield, Slayer of the Gods. </p><p>6) Or under certain circumstances, the light reflecting off it's blade will create a bright light to open something...</p><p></p><p>Once you find out the sword changes, becomes oh, I dunno, a shard of space and time that's somehow has a metallic sheen. Oh yeah it has DR/Everything, so it ignores all DR.</p><p></p><p>Yet another ideas...</p><p></p><p>Whisper: "What you have done is in accordance with prophecy." And never repeat yourself. Or say it was just the wind...</p><p></p><p>One of the character's teachers visits him. </p><p>"Isn't it odd that you are killing mostly Chaotic Evil creatures?" </p><p>"Curious, isn't it?" </p><p>"It's like you are being set up as a patsy for Lawful Evil... wouldn't you say?" </p><p>"What do you think would happen if the balance was upset?"</p><p>"Who's pawn are you? If it comes down to that, we will face each other on the field of honor."</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3523538, member: 48436"] They see a friendly huge army moving along, first the enormous cloud, supported with dragons, etc... They wave hi. They ask the PC's about X and Y and tell them if they run into it they will need an army with dragons to beat. Oh and I don't think I'm coming back, can you take this letter to my wife... Have non-combatant NPC's talk with them. You know, the innkeeper etc... Have people at the bar lament that four adventurers died on the X Quest because they didn't have Y. Have a beggar ask for money. Have an orphan beg for food. Have an eclipse and a cold wind blow, that chills you to the bone. And then, prepare to improvise, add rumors etc... Remember Okuma's rule of three. Leave three clues in three different places and stand back. Or this: The PC's is selling a +1 sword. Loot. Roleplay it. Have the other merchants say that you can get the best price for selling items with that guy. Greed is a strong motivator. Say the merchant's eyes light up when they sell the +1 Sword. 1,000? Sold. Give it to me. Yes, yes, give it to me. It's useless to you. Yes it is. Wait. How about 3,000? Yes, 3,000. You do not have the intelligence to use this weapon. Yes. If they sell it. Laugh and say Loser! It's mine. Look at the hilt. Ahahahahah! Suckers! Hahaha! I'm rich! I'm rich! Ahahahahaha! Oooo. I can retire now. Ahhh... gullable fools. Ah... I would have paid a hundred times that, no two hundred. Do you know what you sold me? And stupid too. Oh, gods, they are born every minute. Later on he is killed and the blade is stolen... Or if they keep it. Just eye them warily and say, you are going to regret this. If they kill the magic merchant, all the authorities will be after them. Now tie this all into your campaign. The blade is indestructible and cannot rust or be disintegrated... 1) Under it's hilt is a map. 2) It's a key and it is serrated on the back. A key to the biggest lost treasure vault in the world. 3) It's a birth certificate, that proves that the rightful heir is alive... 4) The sword works in conjunction with other items. (Collect the set, have treasure collectors start to head out). The more sets, the more power... and it will make a map. (Now tell them that you have already placed the items. If you don't go to those places, you will not get them) Like the item get's a +1 (with a +1 ability) per, item of the set, and if you get the whole set... 5) It's one of ten swords. They combine. The magic bonuses stack... All swords are at least a +1. The sword's name? Hammerfield, Slayer of the Gods. 6) Or under certain circumstances, the light reflecting off it's blade will create a bright light to open something... Once you find out the sword changes, becomes oh, I dunno, a shard of space and time that's somehow has a metallic sheen. Oh yeah it has DR/Everything, so it ignores all DR. Yet another ideas... Whisper: "What you have done is in accordance with prophecy." And never repeat yourself. Or say it was just the wind... One of the character's teachers visits him. "Isn't it odd that you are killing mostly Chaotic Evil creatures?" "Curious, isn't it?" "It's like you are being set up as a patsy for Lawful Evil... wouldn't you say?" "What do you think would happen if the balance was upset?" "Who's pawn are you? If it comes down to that, we will face each other on the field of honor." [/QUOTE]
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