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Experienced DMs, how useful is the 2024 DMG to you?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9503698" data-attributes="member: 18"><p>As an experienced DM, I think it would 100% be fair to lambast the 2024 DMG if it included the 2014 Optional Rules reprinted without alteration, because they were terrible (some even didn't do what they set out to do - they weren't just "OP" or whatever, they literally didn't work right!), and mostly an ill-considered and obviously un-playtested waste of space that were clearly down to the DMG being extremely rushed (as was the whole release of 5E, just like 4E). I actually applaud the 2024 DMG for not attempting to replicate that section, because really very little of value was lost.</p><p></p><p>I would like to see a "lessons learned" decade-later optional rules selection, which reflected more about what WotC had learned about what DMs and players wanted from the game, but I don't think that necessarily belongs in a DMG1, but rather would fit nicely into a DMG2 or Tasha's/Xanathar's-type book in a year or three.</p><p></p><p>Also new DMs don't really need a bunch of optional rules, unless the game is something unusual and broad which needs to be highly tailored, and D&D is absolutely the antithesis of that kind of game, despite attempts to run it as such. New DMs are much better off running it "as is" and seeing how that goes.</p><p></p><p>TLDR - I think ditching the Optional Rules was a solidly good thing.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9503698, member: 18"] As an experienced DM, I think it would 100% be fair to lambast the 2024 DMG if it included the 2014 Optional Rules reprinted without alteration, because they were terrible (some even didn't do what they set out to do - they weren't just "OP" or whatever, they literally didn't work right!), and mostly an ill-considered and obviously un-playtested waste of space that were clearly down to the DMG being extremely rushed (as was the whole release of 5E, just like 4E). I actually applaud the 2024 DMG for not attempting to replicate that section, because really very little of value was lost. I would like to see a "lessons learned" decade-later optional rules selection, which reflected more about what WotC had learned about what DMs and players wanted from the game, but I don't think that necessarily belongs in a DMG1, but rather would fit nicely into a DMG2 or Tasha's/Xanathar's-type book in a year or three. Also new DMs don't really need a bunch of optional rules, unless the game is something unusual and broad which needs to be highly tailored, and D&D is absolutely the antithesis of that kind of game, despite attempts to run it as such. New DMs are much better off running it "as is" and seeing how that goes. TLDR - I think ditching the Optional Rules was a solidly good thing. [/QUOTE]
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Experienced DMs, how useful is the 2024 DMG to you?
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