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General Tabletop Discussion
*Dungeons & Dragons
Experienced DMs, how useful is the 2024 DMG to you?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9503827" data-attributes="member: 18"><p>That's like saying "Maybe the manual to my car is doomed to just telling me how all the bits of my car work!". Or maybe like "This archaeology textbook is doomed to just teaching me archaeology!".</p><p></p><p>Like, well yeah that's what it's for man. It has to exist. The internet is definitely not a substitute, and watching Critical Role, is super-extra-definitely not, and I don't say that out of any hate for CR, but it does not show "normal" DMing or anything anyone is going to easily emulate without many years of practice and a ton of prep. In fact it's been an issue over the last decade with people expecting DMs to CR-standard where the DMG 2014 didn't even give them as good advice/tools as earlier editions.</p><p></p><p></p><p>That's a pretty bad argument.</p><p></p><p>I mean, sure if you started DMing with the DMG 2014, there was a lot of "advice that isn't actually helpful or actionable", but my brother in St. Cuthbert, <strong>that's why we hated the DMG 2014</strong>!!! It was rubbish at what it was supposed to do.</p><p></p><p>The whole gigantic and contradictory and often bad-advice-filled cottage industry of online DM advice exists in significant part because the DMG 2014 was profoundly unfit for its task.</p><p></p><p>Every other DMG, even Ye Olde Ones, had a lot of very actionable and helpful advice (some of it quite dated in older ones but still). Yeah eventually you might have internalized it all, but what do you want? Eventually you learn everything you have to learn from any book.</p><p></p><p>If you want a book full of ideas and tables, no advice, that's not what a DMG is. I mean, again, DMG 2014 kind of, but it was because it was failing at being a DMG! That's a role for DMG2 or books like that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9503827, member: 18"] That's like saying "Maybe the manual to my car is doomed to just telling me how all the bits of my car work!". Or maybe like "This archaeology textbook is doomed to just teaching me archaeology!". Like, well yeah that's what it's for man. It has to exist. The internet is definitely not a substitute, and watching Critical Role, is super-extra-definitely not, and I don't say that out of any hate for CR, but it does not show "normal" DMing or anything anyone is going to easily emulate without many years of practice and a ton of prep. In fact it's been an issue over the last decade with people expecting DMs to CR-standard where the DMG 2014 didn't even give them as good advice/tools as earlier editions. That's a pretty bad argument. I mean, sure if you started DMing with the DMG 2014, there was a lot of "advice that isn't actually helpful or actionable", but my brother in St. Cuthbert, [B]that's why we hated the DMG 2014[/B]!!! It was rubbish at what it was supposed to do. The whole gigantic and contradictory and often bad-advice-filled cottage industry of online DM advice exists in significant part because the DMG 2014 was profoundly unfit for its task. Every other DMG, even Ye Olde Ones, had a lot of very actionable and helpful advice (some of it quite dated in older ones but still). Yeah eventually you might have internalized it all, but what do you want? Eventually you learn everything you have to learn from any book. If you want a book full of ideas and tables, no advice, that's not what a DMG is. I mean, again, DMG 2014 kind of, but it was because it was failing at being a DMG! That's a role for DMG2 or books like that. [/QUOTE]
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