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Experiences DMing Savage Tide [Adventures, Spoilers, Forked from Gargantuan Eel]
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<blockquote data-quote="Wycen" data-source="post: 4472339" data-attributes="member: 13732"><p>I read the Crimson Fleet thread. That is one of the things that bums me out about not finishing the adventure, we don't know if our ideas would have worked.</p><p></p><p>The druids had been swimming around the harbor casting growth on the coral reefs outside the harbor. She also planned to let her gorilla go and gain an aquatic animal companion.</p><p></p><p>She also spent several hours burning an escape route up the hill overlooking the village and harbor using summoned thoqquas. This was actually the fighters idea I think, but since they were happy, I figured whatever was ok.</p><p></p><p>The fighter himself was lacking in the mental stats and couldn't really do anything without a sword in his hand. Unfortunately, nobody in the village or party had any carpentry or engineering skills.</p><p></p><p>Personally after the interrogation of the captured pirate and Speaking with Dead multiple times I figured the village was doomed. We expected an attack by between 20 and 100 Crimson Fleet vessels and that seemed WAY more than we could fight off, in my opinion, but I also trusted the adventure and our DM to make it work out if we did our job.</p><p></p><p>My cleric asked the olman day laborers if they would carry lumber from the cutting camp to the village, to be used to repair the Devil Fish and Sea Wyvern. I was going to animate the dead for another work party to do the actual wood chopping.</p><p></p><p>We had wiped out the troglodytes and found the missing olman tribe, (though we missed our Know: Religion rolls to figure out the holy symbol we found inside).</p><p></p><p>I had also crafted wand of cure light wounds for the lady? leading the infirmiry.</p><p></p><p>We had won over the olman tribes and were about to visit the racoon people and check out the Rakasta temple.</p><p></p><p>For the actual battle we were going to tow out the Devil Fish and use it as an advanced firing platform. Though, now that I think about it, we maybe should have had it waiting on the other side of the island to use to retreat if we screwed the pooch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Once the Crimson ships reached the coral reefs we would use Lower Water to "sink" the lead ships, hoping the following ships would either crash or have to manuever wildly, thus crashing. </p><p></p><p>Once they landed then the undead laborers would suddenly swarm from the bottom of the ocean/buried in the beach and become undead skirmishers. I had a huge t-rex animated, but wasn't sure we'd be able to get him from the big island back to the smaller island Farshore was on.</p><p></p><p>We tried recruiting villagers for the militia, but when the fighter tried to murder the Jade Raven and we hand waved, we left to go recruit the olman, so I don't know how that was going to turn out. </p><p></p><p>Oh well.</p></blockquote><p></p>
[QUOTE="Wycen, post: 4472339, member: 13732"] I read the Crimson Fleet thread. That is one of the things that bums me out about not finishing the adventure, we don't know if our ideas would have worked. The druids had been swimming around the harbor casting growth on the coral reefs outside the harbor. She also planned to let her gorilla go and gain an aquatic animal companion. She also spent several hours burning an escape route up the hill overlooking the village and harbor using summoned thoqquas. This was actually the fighters idea I think, but since they were happy, I figured whatever was ok. The fighter himself was lacking in the mental stats and couldn't really do anything without a sword in his hand. Unfortunately, nobody in the village or party had any carpentry or engineering skills. Personally after the interrogation of the captured pirate and Speaking with Dead multiple times I figured the village was doomed. We expected an attack by between 20 and 100 Crimson Fleet vessels and that seemed WAY more than we could fight off, in my opinion, but I also trusted the adventure and our DM to make it work out if we did our job. My cleric asked the olman day laborers if they would carry lumber from the cutting camp to the village, to be used to repair the Devil Fish and Sea Wyvern. I was going to animate the dead for another work party to do the actual wood chopping. We had wiped out the troglodytes and found the missing olman tribe, (though we missed our Know: Religion rolls to figure out the holy symbol we found inside). I had also crafted wand of cure light wounds for the lady? leading the infirmiry. We had won over the olman tribes and were about to visit the racoon people and check out the Rakasta temple. For the actual battle we were going to tow out the Devil Fish and use it as an advanced firing platform. Though, now that I think about it, we maybe should have had it waiting on the other side of the island to use to retreat if we screwed the pooch. ;) Once the Crimson ships reached the coral reefs we would use Lower Water to "sink" the lead ships, hoping the following ships would either crash or have to manuever wildly, thus crashing. Once they landed then the undead laborers would suddenly swarm from the bottom of the ocean/buried in the beach and become undead skirmishers. I had a huge t-rex animated, but wasn't sure we'd be able to get him from the big island back to the smaller island Farshore was on. We tried recruiting villagers for the militia, but when the fighter tried to murder the Jade Raven and we hand waved, we left to go recruit the olman, so I don't know how that was going to turn out. Oh well. [/QUOTE]
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