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Experiences Running or Playing Ship Combat?
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<blockquote data-quote="Quickleaf" data-source="post: 9015528" data-attributes="member: 20323"><p>I did pretty much exactly the same as [USER=97077]@iserith[/USER] when I opened a campaign with a ship chase that transitioned into a "nautical battle" where the enemy used magic (<em>arcane gate & dimension door)</em> to board the PC's ship while a NPC mage focused on weather magic to repel missile fire and try to increase the gap till the PC's ship could get to a safe harbor where the pursuing pirates dared not go. It was a nice surprise for the player when the boarding happened via teleportation magic, and the feel was very swashbuckler-y which we enjoyed. But in terms of "ship combat system" it was all hand-waved and consisted of lots of ad lib narrative, skill checks, and finally the PC druid having the breathing space and range to cast <em>flaming sphere </em>on the pursuing ship's main sail which I used as the segue to concluding the encounter.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9015528, member: 20323"] I did pretty much exactly the same as [USER=97077]@iserith[/USER] when I opened a campaign with a ship chase that transitioned into a "nautical battle" where the enemy used magic ([I]arcane gate & dimension door)[/I] to board the PC's ship while a NPC mage focused on weather magic to repel missile fire and try to increase the gap till the PC's ship could get to a safe harbor where the pursuing pirates dared not go. It was a nice surprise for the player when the boarding happened via teleportation magic, and the feel was very swashbuckler-y which we enjoyed. But in terms of "ship combat system" it was all hand-waved and consisted of lots of ad lib narrative, skill checks, and finally the PC druid having the breathing space and range to cast [I]flaming sphere [/I]on the pursuing ship's main sail which I used as the segue to concluding the encounter. [/QUOTE]
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