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Experiences w/Shadowrun 4E
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<blockquote data-quote="ValhallaGH" data-source="post: 4934177" data-attributes="member: 41187"><p>It can be a lot of fun.</p><p></p><p>One other pitfall is to play your NPCs to type. </p><p>Do NOT have the bangers react like military / SWAT trained guards. They don't stand calmly and fire aimed bursts into the windshield of the oncoming van; they spray wildly, from the hip, in a frenzy of useless fire that Tony Montana could be proud of. When that doesn't work, they scatter like rats from a burning warehouse and are never seen again (or at least not for that run).</p><p>Conversely, DO have the military / SWAT trained corporate reaction forces use such tactics. They know that a couple of well-aimed bullets are infinitely better than a million unaimed shots.</p><p></p><p>Players will plan based upon expected responses from their foes. Bangers have little skill and even less discipline. Corporate guards try to minimize property damage, so don't use explosives or weapons that over-penetrate much. Serious mercs (and other Runners) are only bound by their contract terms, if those. Don't punish the team for trying to use those weaknesses by pretending those weaknesses aren't there. That way leads to unfun games. </p><p></p><p>Of course, it's not your fault if the players made bad assumptions while planning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4934177, member: 41187"] It can be a lot of fun. One other pitfall is to play your NPCs to type. Do NOT have the bangers react like military / SWAT trained guards. They don't stand calmly and fire aimed bursts into the windshield of the oncoming van; they spray wildly, from the hip, in a frenzy of useless fire that Tony Montana could be proud of. When that doesn't work, they scatter like rats from a burning warehouse and are never seen again (or at least not for that run). Conversely, DO have the military / SWAT trained corporate reaction forces use such tactics. They know that a couple of well-aimed bullets are infinitely better than a million unaimed shots. Players will plan based upon expected responses from their foes. Bangers have little skill and even less discipline. Corporate guards try to minimize property damage, so don't use explosives or weapons that over-penetrate much. Serious mercs (and other Runners) are only bound by their contract terms, if those. Don't punish the team for trying to use those weaknesses by pretending those weaknesses aren't there. That way leads to unfun games. Of course, it's not your fault if the players made bad assumptions while planning. :) [/QUOTE]
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