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<blockquote data-quote="Thanee" data-source="post: 4935822" data-attributes="member: 478"><p>One particular thing, that can easily get out of hand, is spirit summoning.</p><p></p><p>Even a Force 6 spirit (which is easy to summon) is pretty tough to bring down, unless you are really good, or have a decent mage or adept to attack it with magical means.</p><p></p><p>It is quite possible to summon Force 10 spirits right out of the box (i.e. from a starting PC). Those things are insane and can wipe an entire group or building if no <em>heavy</em> resistance is encountered (and heavy is not just a few guards with assault rifles there, that is not sufficient).</p><p></p><p>I would probably restrict summoning to the Magic Attribute (not 2x Magic). It's way more managable that way, if the summoned spirits (at the start) are in the Force 4-5 range (those are still very useful and its far from easy to bring them down). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 4935822, member: 478"] One particular thing, that can easily get out of hand, is spirit summoning. Even a Force 6 spirit (which is easy to summon) is pretty tough to bring down, unless you are really good, or have a decent mage or adept to attack it with magical means. It is quite possible to summon Force 10 spirits right out of the box (i.e. from a starting PC). Those things are insane and can wipe an entire group or building if no [i]heavy[/i] resistance is encountered (and heavy is not just a few guards with assault rifles there, that is not sufficient). I would probably restrict summoning to the Magic Attribute (not 2x Magic). It's way more managable that way, if the summoned spirits (at the start) are in the Force 4-5 range (those are still very useful and its far from easy to bring them down). ;) Bye Thanee [/QUOTE]
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