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General Tabletop Discussion
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Experiences with a PC garrote weapon?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8006240" data-attributes="member: 6802951"><p> <ul> <li data-xf-list-type="ul"></li> </ul><p>I personally would make these changes:</p><ul> <li data-xf-list-type="ul">Allow it to apply to a creature one size larger than you if you can get access to its neck.</li> <li data-xf-list-type="ul">Remove Finesse and the Dex component of the escape DC. You're exerting pressure and holding in place against someone trying to relieve it.</li> <li data-xf-list-type="ul">Clarify whether the "cannot make sounds louder than a whisper" prevents verbal components. (I'm assuming it does, but it is important enough that I think it needs spelling out.)</li> <li data-xf-list-type="ul">I might allow sneak attack damage: Rogues seem the type that would be very adept at garrotting people. Or maybe just add damage equal to the rogue's number of sneak attack dice to the damage: Garrotting is a very <em>sure </em>way of killing an unarmed person if you're stronger and take them by surprise, but it takes a lot longer than just stabbing them to death.</li> <li data-xf-list-type="ul">I'm not sure of the concentration mechanic. I don't see strangling someone as preventing you from concentrating on a spell in a way that actively fighting them in melee doesn't. You are very vulnerable to getting stabbed up by your victim and their friends, but doing so isn't necessarily going to prevent you from maintaining the strangle unless you choose to drop it to defend yourself.</li> </ul></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8006240, member: 6802951"] [LIST] [/LIST] I personally would make these changes: [LIST] [*]Allow it to apply to a creature one size larger than you if you can get access to its neck. [*]Remove Finesse and the Dex component of the escape DC. You're exerting pressure and holding in place against someone trying to relieve it. [*]Clarify whether the "cannot make sounds louder than a whisper" prevents verbal components. (I'm assuming it does, but it is important enough that I think it needs spelling out.) [*]I might allow sneak attack damage: Rogues seem the type that would be very adept at garrotting people. Or maybe just add damage equal to the rogue's number of sneak attack dice to the damage: Garrotting is a very [I]sure [/I]way of killing an unarmed person if you're stronger and take them by surprise, but it takes a lot longer than just stabbing them to death. [*]I'm not sure of the concentration mechanic. I don't see strangling someone as preventing you from concentrating on a spell in a way that actively fighting them in melee doesn't. You are very vulnerable to getting stabbed up by your victim and their friends, but doing so isn't necessarily going to prevent you from maintaining the strangle unless you choose to drop it to defend yourself. [/LIST] [/QUOTE]
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Experiences with a PC garrote weapon?
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