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<blockquote data-quote="Shades of Green" data-source="post: 4818472" data-attributes="member: 3297"><p>I've <a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=48&t=33862" target="_blank">recently converted</a> from D&D 3.0E to BFRPG. So far I've gotten to levels 6-7 and it plays like a charm. The best thing about it is the ease of prep, taking far less time than D&D 3.0E and being quite enjoyable. The game itself runs very smoothly as it is relatively rules-light, so once you know the rules well you don't have to thumb through too many pages during play.</p><p></p><p>The rules combine old-school simplicity with a few new-school convenient features (especially AC going up rather than down) and play very well. Regarding high-level spells, while the main BFRPG book only has six levels of spells and the (free) Old Dungeoneer's Almanac supplement has level 7 spells, adding more spell levels should be easy; BFRPG is very moddable.</p><p></p><p>Regarding the thief skills, they should be modified according to the situation's difficulty; low-level thieves should usually try to overcome low-grade locks and sneak in favorable conditions; attempting to deal with better locks or less sneak-friendly conditions will be a challenge.</p><p></p><p>One thing that you should keep in mind is that BFRPG combat is quite abstract (especially in comparison to 3E/4E) and thus a lot of DM and player creativity and narrative are needed to spice it up.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4818472, member: 3297"] I've [URL=http://www.dragonsfoot.org/forums/viewtopic.php?f=48&t=33862]recently converted[/URL] from D&D 3.0E to BFRPG. So far I've gotten to levels 6-7 and it plays like a charm. The best thing about it is the ease of prep, taking far less time than D&D 3.0E and being quite enjoyable. The game itself runs very smoothly as it is relatively rules-light, so once you know the rules well you don't have to thumb through too many pages during play. The rules combine old-school simplicity with a few new-school convenient features (especially AC going up rather than down) and play very well. Regarding high-level spells, while the main BFRPG book only has six levels of spells and the (free) Old Dungeoneer's Almanac supplement has level 7 spells, adding more spell levels should be easy; BFRPG is very moddable. Regarding the thief skills, they should be modified according to the situation's difficulty; low-level thieves should usually try to overcome low-grade locks and sneak in favorable conditions; attempting to deal with better locks or less sneak-friendly conditions will be a challenge. One thing that you should keep in mind is that BFRPG combat is quite abstract (especially in comparison to 3E/4E) and thus a lot of DM and player creativity and narrative are needed to spice it up. [/QUOTE]
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