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<blockquote data-quote="RockwaterSoftware" data-source="post: 5355352" data-attributes="member: 97089"><p>Hi, Folks. I was wondering why the hit count on that intro video suddenly doubled in one day. I should have expected a bit of cross-posting from RPG.net to ENworld.</p><p></p><p>Anyhow, thanks for looking in on it. I am certainly keenly aware of how unenthusiastic folks are about purchasing new art assets given that most of us have a pile of art that has been accumulating for the last decade. but, hopefully, once I've got a solid working program the value of having all the art guaranteed to work without fiddling right out of the box... maybe then it will start to seem a bit more compelling.</p><p></p><p>And Morrus, you don't have to worry. You'll be bribed with a full set of everything once it's ready to fly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A quick development report for those that are interested: Today I dropped a grand on the LeadTools Pro Imaging Library. I may be a passable programmer, but doing ad hoc gaussian drop shadows in reasonable time frames requires math skills I haven't touched in a decade, and low level coding (SSE vector processing) that I'd rather not have to mess with. The end result is that I now have working code that does hard and soft shadows with varying degrees of blackness/transparency. I'm going to have to re-work a bit of my mapping layers to deal with the new features (and I'm going to have to look hard at incorporating the new library's lens flare, light processing, and other fun items) but it should only push me back by a week or two.</p><p></p><p>Heruca's right that it is quite narrow in its purpose in life. I haven't run across any really good combat mapping programs that are quick and easy to use for near-photoreal output... and I've tried a lot of stuff. Should Mallet go over as well as I'm hoping it should give me the opportunity to expand the scope and scale of the mapping tools I'd like to eventually offer. I wouldn't mind trying to compete with Profantasy and Dundjinni, but I'm not foolish enough to shoot for that mark right out of the gate.</p><p></p><p>Plus, I've got some other ideas for, uhhh, CARP (computer assisted role playing) products. (I just made that up... I'm sure it'll resonate with the fish-slapping-dance crowd.) Some of them assume success with the smaller projects to fund the larger ones, and with time, energy, and a couple good d20 success checks I'm hoping I can get there.</p><p></p><p>Sorry if this has been a bit of a threadjack, but thanks for the interest!</p><p></p><p>-jason</p></blockquote><p></p>
[QUOTE="RockwaterSoftware, post: 5355352, member: 97089"] Hi, Folks. I was wondering why the hit count on that intro video suddenly doubled in one day. I should have expected a bit of cross-posting from RPG.net to ENworld. Anyhow, thanks for looking in on it. I am certainly keenly aware of how unenthusiastic folks are about purchasing new art assets given that most of us have a pile of art that has been accumulating for the last decade. but, hopefully, once I've got a solid working program the value of having all the art guaranteed to work without fiddling right out of the box... maybe then it will start to seem a bit more compelling. And Morrus, you don't have to worry. You'll be bribed with a full set of everything once it's ready to fly. :) A quick development report for those that are interested: Today I dropped a grand on the LeadTools Pro Imaging Library. I may be a passable programmer, but doing ad hoc gaussian drop shadows in reasonable time frames requires math skills I haven't touched in a decade, and low level coding (SSE vector processing) that I'd rather not have to mess with. The end result is that I now have working code that does hard and soft shadows with varying degrees of blackness/transparency. I'm going to have to re-work a bit of my mapping layers to deal with the new features (and I'm going to have to look hard at incorporating the new library's lens flare, light processing, and other fun items) but it should only push me back by a week or two. Heruca's right that it is quite narrow in its purpose in life. I haven't run across any really good combat mapping programs that are quick and easy to use for near-photoreal output... and I've tried a lot of stuff. Should Mallet go over as well as I'm hoping it should give me the opportunity to expand the scope and scale of the mapping tools I'd like to eventually offer. I wouldn't mind trying to compete with Profantasy and Dundjinni, but I'm not foolish enough to shoot for that mark right out of the gate. Plus, I've got some other ideas for, uhhh, CARP (computer assisted role playing) products. (I just made that up... I'm sure it'll resonate with the fish-slapping-dance crowd.) Some of them assume success with the smaller projects to fund the larger ones, and with time, energy, and a couple good d20 success checks I'm hoping I can get there. Sorry if this has been a bit of a threadjack, but thanks for the interest! -jason [/QUOTE]
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