Timely Drought
First Post
This adventure has recently come to my attention, but it seems very incomplete. It calls on the DM to develop the social interactions beyond their embryonic state.
The adventure gives very little support for social skill resolution (please keep your roleplay vs. rollplay arguments to yourselves). Though Gather Information is taken into account at the beginning, Sense Motive seems to be ignored throughout the adventure. There is no advice on making Diplomacy checks to counter established alliances or create new ones. No mention of Bluff checks if the PCs do not intend to honor their alliances, or how the NPCs would react with a successful Sense Motive check.
It also fails to follow through on many basic ideas. For example, the wizard Ofec is 'smart enough to concoct reasonably cunning plans, but he lacks the wisdom to properly implement them'. This is maddening. What kind of plans is Ofec capable of concocting? His Knowledge (undead) and Knowledge (demonology) seem to be of no use to him.
Anyway, I'm posting here to hopefully get some accounts of how your groups went through. Did your players go through unexpected actions? Are there some NPCs they preferred interacting with, or others they shunned?
The adventure gives very little support for social skill resolution (please keep your roleplay vs. rollplay arguments to yourselves). Though Gather Information is taken into account at the beginning, Sense Motive seems to be ignored throughout the adventure. There is no advice on making Diplomacy checks to counter established alliances or create new ones. No mention of Bluff checks if the PCs do not intend to honor their alliances, or how the NPCs would react with a successful Sense Motive check.
It also fails to follow through on many basic ideas. For example, the wizard Ofec is 'smart enough to concoct reasonably cunning plans, but he lacks the wisdom to properly implement them'. This is maddening. What kind of plans is Ofec capable of concocting? His Knowledge (undead) and Knowledge (demonology) seem to be of no use to him.
Anyway, I'm posting here to hopefully get some accounts of how your groups went through. Did your players go through unexpected actions? Are there some NPCs they preferred interacting with, or others they shunned?
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