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Experiences with Psionics in 3rd (and 3.5) Edition
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<blockquote data-quote="Bacris" data-source="post: 3523845" data-attributes="member: 42502"><p>I've got to know - all the folks complaining about the direct damage the psions are putting out - are these campaigns based solely on enemies created in a silo with no thought to the party? I mean, sure, there are going to be enemies that have no clue about the party's makeup, but by the time they're 6th+ level, if they've stayed in the same area, they're going to be known, at least to a degree, about the style of tactics they use.</p><p></p><p>And, I mean seriously, I've seen clerics / wizards / sorcerors / druids dish out some nasty Save or Dies that the psionic classes just can't touch.</p><p></p><p>Each side of the coin has its own benefits for sure and I definitely recommend</p><p>a) understand the psionic rules - namely augmentation, psionic focus, and psionic-magic transparency</p><p>b) understand the character your player wants to make - namely the powers he's going to use and the feats he's going to take</p><p></p><p>Armed with the above, he may come up with some great tactics, but you should be able to know how his powers / feats work. We're really not talking about a huge amount of extra work here at the low levels - understanding how maybe 5 powers and 4 feats work doesn't seem to be asking a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>From my own personal experience playing: kineticist from 1 to 24, psychic warrior from 2 to 8, egoist from 5 to 8, psychic warrior 10 (1-shot game), ardent from 1 to 4 (current character), erudite for a few months... and probably a few I'm forgetting, the 3.5 psionic ruleset is by far the most balanced of SRD magic systems (never tried Incarnum / Pact / Shadow / Binding). It's not perfect, but it's far better balanced than 3.0 psionics.</p></blockquote><p></p>
[QUOTE="Bacris, post: 3523845, member: 42502"] I've got to know - all the folks complaining about the direct damage the psions are putting out - are these campaigns based solely on enemies created in a silo with no thought to the party? I mean, sure, there are going to be enemies that have no clue about the party's makeup, but by the time they're 6th+ level, if they've stayed in the same area, they're going to be known, at least to a degree, about the style of tactics they use. And, I mean seriously, I've seen clerics / wizards / sorcerors / druids dish out some nasty Save or Dies that the psionic classes just can't touch. Each side of the coin has its own benefits for sure and I definitely recommend a) understand the psionic rules - namely augmentation, psionic focus, and psionic-magic transparency b) understand the character your player wants to make - namely the powers he's going to use and the feats he's going to take Armed with the above, he may come up with some great tactics, but you should be able to know how his powers / feats work. We're really not talking about a huge amount of extra work here at the low levels - understanding how maybe 5 powers and 4 feats work doesn't seem to be asking a lot :) From my own personal experience playing: kineticist from 1 to 24, psychic warrior from 2 to 8, egoist from 5 to 8, psychic warrior 10 (1-shot game), ardent from 1 to 4 (current character), erudite for a few months... and probably a few I'm forgetting, the 3.5 psionic ruleset is by far the most balanced of SRD magic systems (never tried Incarnum / Pact / Shadow / Binding). It's not perfect, but it's far better balanced than 3.0 psionics. [/QUOTE]
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Experiences with Psionics in 3rd (and 3.5) Edition
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