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Experiences with the Artificer Class?
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<blockquote data-quote="Grymar" data-source="post: 3366797" data-attributes="member: 41371"><p>There is a ton of bookeeping so it isn't an easy class to play, but it can be both fun and effective.</p><p></p><p>Once they can apply metamagic feats to wands at will (burning extra charges) be prepared for a fifth level artificer to be tossing out 30hp maximized fireballs round after round.</p><p></p><p>Make sure they buy each spell component and track them. Make sure you double check their math on crafting items. Make sure you track action points (they can be HUGE for artificers). At the same time, give them the down time they need to be effective. An artificer without downtime is little more than an expert.</p><p></p><p>But be careful. With enough money so they aren't worried about blowing charges you can have some frightening blasters unseen before in the game.</p><p></p><p>Finally, a 10+ level artificer with multiple constructs plus leadership will soon have a small army at his beck and call.</p></blockquote><p></p>
[QUOTE="Grymar, post: 3366797, member: 41371"] There is a ton of bookeeping so it isn't an easy class to play, but it can be both fun and effective. Once they can apply metamagic feats to wands at will (burning extra charges) be prepared for a fifth level artificer to be tossing out 30hp maximized fireballs round after round. Make sure they buy each spell component and track them. Make sure you double check their math on crafting items. Make sure you track action points (they can be HUGE for artificers). At the same time, give them the down time they need to be effective. An artificer without downtime is little more than an expert. But be careful. With enough money so they aren't worried about blowing charges you can have some frightening blasters unseen before in the game. Finally, a 10+ level artificer with multiple constructs plus leadership will soon have a small army at his beck and call. [/QUOTE]
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Experiences with the Artificer Class?
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