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<blockquote data-quote="Radiating Gnome" data-source="post: 3430173" data-attributes="member: 150"><p>Years ago, when the UA book first came out, I ran a campaign that lasted about 9 month. It was a side game for me, and the double prep really wore me out, so I had to give up one. </p><p></p><p>Back then I was mostly on my own comping up with the campaign -- there was the UA sourcebook and the main books and some other stuff, but not much of what you'd call campaign support stuff. And, since it's been a while, I don't know if that's changed much. </p><p></p><p>That said, my biggest problem was trying to find story and characters for the game that really fit the game -- I wanted ideas that weren't just D&D with guns. That was hard. </p><p></p><p>If you're finding yourself inspired by stuff like Dresden (TV Show) and you'd like to have a sort of modern magicish game, but something that doesn't feel like D&D, you might look at something like True20. There are some pretty good campaigns for it, it's a nice easy to work with system, and while the core mechanics are basically the same the system does seem to have a different feel. Haven't had a chance to play it yet, myself, so take all of that with a metric-ton sized grain of salt.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 3430173, member: 150"] Years ago, when the UA book first came out, I ran a campaign that lasted about 9 month. It was a side game for me, and the double prep really wore me out, so I had to give up one. Back then I was mostly on my own comping up with the campaign -- there was the UA sourcebook and the main books and some other stuff, but not much of what you'd call campaign support stuff. And, since it's been a while, I don't know if that's changed much. That said, my biggest problem was trying to find story and characters for the game that really fit the game -- I wanted ideas that weren't just D&D with guns. That was hard. If you're finding yourself inspired by stuff like Dresden (TV Show) and you'd like to have a sort of modern magicish game, but something that doesn't feel like D&D, you might look at something like True20. There are some pretty good campaigns for it, it's a nice easy to work with system, and while the core mechanics are basically the same the system does seem to have a different feel. Haven't had a chance to play it yet, myself, so take all of that with a metric-ton sized grain of salt. -rg [/QUOTE]
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