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Experiences with Weapons of Legacy
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<blockquote data-quote="pawsplay" data-source="post: 5039583" data-attributes="member: 15538"><p>It may be the worst 3e book ever written. Insofar as the costs were "balanced," they were a needlessly complicated way to get you back where you started, or from a GM standpoint, a needlessly complicated way to bribe your players to stick with a particular item. Despite the explicit inclusion of a pair of paired weapons, using more than one of these items would "balance" your character so much that a half-dragon drow sorcerer would look strong by comparison. The mechanics didn't work, the balancing mechancis didn't work, the rules assumed non-standard uses of Knowledge checks which were never explained, and the items which supposedly arose as a result of legendary acts required special insenses and such costing thousands of gold that you needed to contemplate the weapon's specialness. Apart from that, Exordius has an awesome backstory and would work great as an artifact, whereas most of the other items were either boring or, frankly, dorky. Bullybasher's Gauntlets pretty much win the prize for worst name married to least interesting item with most pathetic legendary origin.</p><p></p><p>Apologies to any board posters who contributed to that book, nothing personal, I assure you.</p><p></p><p>You would do better with the item advancement rules in Unearthed Arcana, any of a number of third party supplments that supported that concept, or any number of other approaches to the same concept. Really, anything other than using Weapons of Legacy. Before you use Weapons of Legacy, you should strongly consider whether there are any downsides to simply handing out improvements to their exisisting items in place of treasure.</p><p></p><p>I wrote this review in a fairly generous mood and before I sold my copy:</p><p></p><p><a href="http://www.rpg.net/reviews/archive/12/12190.phtml" target="_blank">http://www.rpg.net/reviews/archive/12/12190.phtml</a></p></blockquote><p></p>
[QUOTE="pawsplay, post: 5039583, member: 15538"] It may be the worst 3e book ever written. Insofar as the costs were "balanced," they were a needlessly complicated way to get you back where you started, or from a GM standpoint, a needlessly complicated way to bribe your players to stick with a particular item. Despite the explicit inclusion of a pair of paired weapons, using more than one of these items would "balance" your character so much that a half-dragon drow sorcerer would look strong by comparison. The mechanics didn't work, the balancing mechancis didn't work, the rules assumed non-standard uses of Knowledge checks which were never explained, and the items which supposedly arose as a result of legendary acts required special insenses and such costing thousands of gold that you needed to contemplate the weapon's specialness. Apart from that, Exordius has an awesome backstory and would work great as an artifact, whereas most of the other items were either boring or, frankly, dorky. Bullybasher's Gauntlets pretty much win the prize for worst name married to least interesting item with most pathetic legendary origin. Apologies to any board posters who contributed to that book, nothing personal, I assure you. You would do better with the item advancement rules in Unearthed Arcana, any of a number of third party supplments that supported that concept, or any number of other approaches to the same concept. Really, anything other than using Weapons of Legacy. Before you use Weapons of Legacy, you should strongly consider whether there are any downsides to simply handing out improvements to their exisisting items in place of treasure. I wrote this review in a fairly generous mood and before I sold my copy: [url]http://www.rpg.net/reviews/archive/12/12190.phtml[/url] [/QUOTE]
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