Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Experiences with Weapons of Legacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 5039896" data-attributes="member: 46713"><p>Well, WoL has been (and still is) one of my favorite 3e books. It's one of the books I've got the most use of. It's been a great inspiration for me and I've used it with great success in my campaign. Three items have even played pivotal roles in the campaign. Currently, the pcs possess six Items of Legacy:</p><p>- Bow of the Black Archer</p><p>- Bones of Li-Peng</p><p>- Mindsplinter</p><p>- Treebrother</p><p>- Ur</p><p>- The Whip of Concordant Opposition (self-created)</p><p></p><p>Guurgal, Exordius, the Planeshifter's Knife and Banrhialorg (from The Sinister Spire) will play a role and/or can be found in the course of the current adventure.</p><p></p><p>Apparently, many dismissed the book just because the WoL mechanics as written SUCK. Instead of throwing the baby out with the bath water, I simply ignored the penalty tables.</p><p>What I'm doing instead is this:</p><p></p><p>Calculate the cost of the item's abilities and have the pc pay for them via the rituals as if they'd created the item usign the item creation rules (without applying the markup for combining abilities). I.e. about half the gp cost and 1/10 xp cost. </p><p></p><p>Note, that I also allow the pcs to pay more xp than they currently have at their level - they'll just end up having a negative level that will automatically get away once they've earned enough xp.</p><p></p><p>Here's what you should end up with:</p><p>Least Legacy: 18-24k gp</p><p>Lesser Legacy: 48-72k gp</p><p>Greater Legacy: 128-144k gp</p><p>I.e. a total of 194-240k gp</p><p></p><p>Note that for many items you'll have to add a couple of powers to have them end up being in these ranges since they're too weak as written. Actually, I didn't use any of the items exactly as written. I also took care to tailor them somewhat to be desirable and useful for the pcs (or sometimes important npcs).</p><p></p><p>About the only problem I've experienced:</p><p>The players that didn't get an Item of Legacy yet have started to complain!</p><p></p><p>In 4e I'm definitely going to make use of them again. The mechanism as described in the AV supplement should work fine. While the artifact rules in 4e are fine, too, I wouldn't want to be more than one or maybe two of them in the game at any one time.</p><p>They also serve a slightly different role, since the pcs will never get to keep an artifact.</p><p></p><p>To sum it up:</p><p>I can definitely recommend to use Items of Legacy _IF_ you don't use them as written. Then they're the best thing since the Earthdawn RPG authors invented the idea.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5039896, member: 46713"] Well, WoL has been (and still is) one of my favorite 3e books. It's one of the books I've got the most use of. It's been a great inspiration for me and I've used it with great success in my campaign. Three items have even played pivotal roles in the campaign. Currently, the pcs possess six Items of Legacy: - Bow of the Black Archer - Bones of Li-Peng - Mindsplinter - Treebrother - Ur - The Whip of Concordant Opposition (self-created) Guurgal, Exordius, the Planeshifter's Knife and Banrhialorg (from The Sinister Spire) will play a role and/or can be found in the course of the current adventure. Apparently, many dismissed the book just because the WoL mechanics as written SUCK. Instead of throwing the baby out with the bath water, I simply ignored the penalty tables. What I'm doing instead is this: Calculate the cost of the item's abilities and have the pc pay for them via the rituals as if they'd created the item usign the item creation rules (without applying the markup for combining abilities). I.e. about half the gp cost and 1/10 xp cost. Note, that I also allow the pcs to pay more xp than they currently have at their level - they'll just end up having a negative level that will automatically get away once they've earned enough xp. Here's what you should end up with: Least Legacy: 18-24k gp Lesser Legacy: 48-72k gp Greater Legacy: 128-144k gp I.e. a total of 194-240k gp Note that for many items you'll have to add a couple of powers to have them end up being in these ranges since they're too weak as written. Actually, I didn't use any of the items exactly as written. I also took care to tailor them somewhat to be desirable and useful for the pcs (or sometimes important npcs). About the only problem I've experienced: The players that didn't get an Item of Legacy yet have started to complain! In 4e I'm definitely going to make use of them again. The mechanism as described in the AV supplement should work fine. While the artifact rules in 4e are fine, too, I wouldn't want to be more than one or maybe two of them in the game at any one time. They also serve a slightly different role, since the pcs will never get to keep an artifact. To sum it up: I can definitely recommend to use Items of Legacy _IF_ you don't use them as written. Then they're the best thing since the Earthdawn RPG authors invented the idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Experiences with Weapons of Legacy
Top