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<blockquote data-quote="billd91" data-source="post: 5040091" data-attributes="member: 3400"><p>So the difference between this and having an item crafted to custom order is the weapon of legacy has a set path of upgrades that the PC can't determine for himself? Is that really an improvement?</p><p></p><p>I didn't like the penalties in the WoL rules either. But going through rituals doesn't really do it for me either. At that point, I really might as well be crafting it from scratch.</p><p></p><p>I kind of liked the feat idea. I know some min-maxish people think a feat is far too valuable to waste on improving a single magic item. But if the benefits are good enough (as they really should be for an artifact-ish item), then blowing a feat should be a reasonable cost. In any event, it gives the player a really important choice to make - improve the legacy item or pick up a general benefit.</p><p></p><p>I also like the quest idea. A particular quest unlocks a particular power. Better yet, as long as each power has a crafting value associated with it, the DM can be sure to deduct that amount from the loot the quest's encounters would otherwise generate. The wealth guidelines can then be appeased.</p></blockquote><p></p>
[QUOTE="billd91, post: 5040091, member: 3400"] So the difference between this and having an item crafted to custom order is the weapon of legacy has a set path of upgrades that the PC can't determine for himself? Is that really an improvement? I didn't like the penalties in the WoL rules either. But going through rituals doesn't really do it for me either. At that point, I really might as well be crafting it from scratch. I kind of liked the feat idea. I know some min-maxish people think a feat is far too valuable to waste on improving a single magic item. But if the benefits are good enough (as they really should be for an artifact-ish item), then blowing a feat should be a reasonable cost. In any event, it gives the player a really important choice to make - improve the legacy item or pick up a general benefit. I also like the quest idea. A particular quest unlocks a particular power. Better yet, as long as each power has a crafting value associated with it, the DM can be sure to deduct that amount from the loot the quest's encounters would otherwise generate. The wealth guidelines can then be appeased. [/QUOTE]
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