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<blockquote data-quote="FireLance" data-source="post: 5040495" data-attributes="member: 3424"><p>I found an old post of mine which might be relevant to the discussion:</p><p style="margin-left: 20px">I like the concept of an item that grows in power with the wielder, but don't like the idea of the penalties.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I can see why they are there - even with the legacy ritual costs, the items are underpriced for the powers they provide. Presumably, PCs with legacy items can buy other magic items with the money they save and thus be at about the same level of competence as PCs who do not have legacy items.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So for me, the next logical step was to use money to buy off the penalties.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I actually came up with a very complicated system that priced the cost of offsetting an attack penalty, a save penalty, a caster level penalty, the loss of a spell slot, etc. and was quite pleased to note that the overall cost for each legacy item were fairly close together.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Then, to simplify the system, I averaged the offset costs at each level and compared them to the standard wealth per level table. There was quite a lot of variation, ranging from 19.4% to 45.5%, but when I averaged those numbers, I got something very close to 33%.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Hence, my simplified rule of thumb for legacy items without penalties is that they should cost about one-third of the standard wealth that a PC should have at each level. In order to unlock the next level's ability, the PC should pay the difference in costs (ignore the cost of the mundane item).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Example: At 4th level, a PC's legacy item is simply a <em>+1 longsword</em> (cost: 2,000 gp, ignoring the base cost of 315 gp for a masterwork longsword). The standard wealth for a 5th-level PC is 9,000 gp, and one third of this is 3,000 gp. In order to unlock his legacy item's 5th-level ability, the PC has to pay 1,000 gp after he reaches 5th level. The standard wealth for a 6th-level PC is 13,000 gp, and one third of this is about 4,300 gp. In order to unlock his legacy item's 6th-level ability, the PC has to pay 1,300 gp after he reaches 6th level, and so on.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5040495, member: 3424"] I found an old post of mine which might be relevant to the discussion: [INDENT]I like the concept of an item that grows in power with the wielder, but don't like the idea of the penalties. I can see why they are there - even with the legacy ritual costs, the items are underpriced for the powers they provide. Presumably, PCs with legacy items can buy other magic items with the money they save and thus be at about the same level of competence as PCs who do not have legacy items. So for me, the next logical step was to use money to buy off the penalties. I actually came up with a very complicated system that priced the cost of offsetting an attack penalty, a save penalty, a caster level penalty, the loss of a spell slot, etc. and was quite pleased to note that the overall cost for each legacy item were fairly close together. Then, to simplify the system, I averaged the offset costs at each level and compared them to the standard wealth per level table. There was quite a lot of variation, ranging from 19.4% to 45.5%, but when I averaged those numbers, I got something very close to 33%. Hence, my simplified rule of thumb for legacy items without penalties is that they should cost about one-third of the standard wealth that a PC should have at each level. In order to unlock the next level's ability, the PC should pay the difference in costs (ignore the cost of the mundane item). Example: At 4th level, a PC's legacy item is simply a [I]+1 longsword[/I] (cost: 2,000 gp, ignoring the base cost of 315 gp for a masterwork longsword). The standard wealth for a 5th-level PC is 9,000 gp, and one third of this is 3,000 gp. In order to unlock his legacy item's 5th-level ability, the PC has to pay 1,000 gp after he reaches 5th level. The standard wealth for a 6th-level PC is 13,000 gp, and one third of this is about 4,300 gp. In order to unlock his legacy item's 6th-level ability, the PC has to pay 1,300 gp after he reaches 6th level, and so on.[/INDENT] [/QUOTE]
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