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<blockquote data-quote="Beginning of the End" data-source="post: 5041409" data-attributes="member: 55271"><p>My complaints boil down to:</p><p></p><p>(1) The system is needlessly bloated and overly-complicated for what they're trying to achieve.</p><p></p><p>(2) The penalties are designed to go after the exact same stats the items are boosting. When you run the numbers you find that the math makes a sort of pseudo-sense, insofar as (for example) you end up paying as much for a +4 weapon with a -2 penalty (rendering it a +2 weapon) as you would for a +2 weapon.</p><p></p><p>... but then you realize that you're paying just as much for a pseudo +2 weapon that causes you to suffer a -2 penalty whenever you aren't using that specific weapon as you would for a +2 weapon that doesn't give you a penalty and you realize that the designers didn't check their math.</p><p></p><p>I prefer the <a href="http://www.thealexandrian.net/archive/archive2009-02b.html#20090211" target="_blank">simple solution</a> suggested by Justin Alexander: Legacy Items have latent abilities which can be unlocked with rituals. These rituals cost the same amount of XP and gold as if you were creating any other magic item with the same abilities; the only advantage is that you don't need an Item Creation feat to perform them.</p><p></p><p>Done.</p><p></p><p>If you want to make them slightly more appealing, offer a 10% discount on the costs. Or, if you're feeling really generous, eliminate the XP penalty. (But the advantage of not requiring the Item Creation feat while halving the cost in gold is nice all by itself, frankly.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5041409, member: 55271"] My complaints boil down to: (1) The system is needlessly bloated and overly-complicated for what they're trying to achieve. (2) The penalties are designed to go after the exact same stats the items are boosting. When you run the numbers you find that the math makes a sort of pseudo-sense, insofar as (for example) you end up paying as much for a +4 weapon with a -2 penalty (rendering it a +2 weapon) as you would for a +2 weapon. ... but then you realize that you're paying just as much for a pseudo +2 weapon that causes you to suffer a -2 penalty whenever you aren't using that specific weapon as you would for a +2 weapon that doesn't give you a penalty and you realize that the designers didn't check their math. I prefer the [url=http://www.thealexandrian.net/archive/archive2009-02b.html#20090211]simple solution[/url] suggested by Justin Alexander: Legacy Items have latent abilities which can be unlocked with rituals. These rituals cost the same amount of XP and gold as if you were creating any other magic item with the same abilities; the only advantage is that you don't need an Item Creation feat to perform them. Done. If you want to make them slightly more appealing, offer a 10% discount on the costs. Or, if you're feeling really generous, eliminate the XP penalty. (But the advantage of not requiring the Item Creation feat while halving the cost in gold is nice all by itself, frankly.) [/QUOTE]
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