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Experiences with Weapons of Legacy
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<blockquote data-quote="MerricB" data-source="post: 5052210" data-attributes="member: 3586"><p>Yes, but you lost all the class abilities you might be getting if you weren't playing a wizard or sorcerer. Pity the Barbarian who wanted one of those weapons - they lost out on their new abilities.</p><p></p><p>Don't even think about playing an Eldritch Knight or a Hexblade.</p><p></p><p>The problem with the Scion classes is they removed all flexibility from what sort of character you could play with it: a class with very few special abilities was it. They turned the weapon into a prestige class, but rarely a prestige class you actually wanted.</p><p></p><p>Meanwhile, the Legacy Items allowed you to continue in your class, albeit with a reduced effectiveness. The most significant drop in effectiveness was with the fighter-types: a -3 to hit was just too harsh. (Mind you, fighters tended to hit way more than anyone else anyway, so perhaps it wasn't). All the Legacy Items I designed - and we had about 5 in my games - didn't use that progression.</p><p></p><p>The penalties for spellcasters were much less severe. The primary one was that you lost your 2nd highest spell slot. (There was a contradiction in the book about whether you'd lose one spell of each slot or only the highest one; the primary text said only the highest one, so that's what we used).</p><p></p><p>I discovered that once you designed your own Legacy Items, they became extremely effective and interesting. They added greatly to the campaign. One of the best was an item that held the souls of several powerful priests and wizards - it was intelligent, which meant that it could cast healing spells or offensive spells in addition to the actions of the character who wielded it. That was fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5052210, member: 3586"] Yes, but you lost all the class abilities you might be getting if you weren't playing a wizard or sorcerer. Pity the Barbarian who wanted one of those weapons - they lost out on their new abilities. Don't even think about playing an Eldritch Knight or a Hexblade. The problem with the Scion classes is they removed all flexibility from what sort of character you could play with it: a class with very few special abilities was it. They turned the weapon into a prestige class, but rarely a prestige class you actually wanted. Meanwhile, the Legacy Items allowed you to continue in your class, albeit with a reduced effectiveness. The most significant drop in effectiveness was with the fighter-types: a -3 to hit was just too harsh. (Mind you, fighters tended to hit way more than anyone else anyway, so perhaps it wasn't). All the Legacy Items I designed - and we had about 5 in my games - didn't use that progression. The penalties for spellcasters were much less severe. The primary one was that you lost your 2nd highest spell slot. (There was a contradiction in the book about whether you'd lose one spell of each slot or only the highest one; the primary text said only the highest one, so that's what we used). I discovered that once you designed your own Legacy Items, they became extremely effective and interesting. They added greatly to the campaign. One of the best was an item that held the souls of several powerful priests and wizards - it was intelligent, which meant that it could cast healing spells or offensive spells in addition to the actions of the character who wielded it. That was fun. :) Cheers! [/QUOTE]
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