• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Experiencing grind? Well then you need the new handy dandy DOOR! (by Acme)

If I were the DM, I would have had the sheep thing pee on the fire and put it out.

"A horrible smell comes through the door, but not the one you were hoping for".
 

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If I were the DM, I would have had the sheep thing pee on the fire and put it out.

"A horrible smell comes through the door, but not the one you were hoping for".
And ENWorld would have been denied the beauty of this thread. Why do you hate ENWorld? Yes, DMs, saying, "No," makes baby ENWorld cry. :p
 

In our last PF game, the group was facing a quasit/summoner with a nigh-unhittable AC, DR 5, fast healing and invisibility at will power. While it was doing relatively little damage, the party could sense this was going to be long, dragged-out fight.

During part of the fight, the party summoner's eidolon was hit with a fear spell from the quasit, and dismissed the eidolon rather than watch it go running down the halls. Partly by luck, he summoned a celestial war dog to replace it. Its scent ability helped track it down when the quasit went invisible, but there was still the problem of hitting, and by now the party's main fighter had been poisoned by the quasit.

The quasit had retreated into the air over a 3' deep pool in the room to avoid melee attacks when the party was hit by inspiration. The group's halfling successfully taunted the quasit to come after her, and, with the celestial dog 'pointing' out the quasit's location, they grappled the little beasty and pinned it under the pool, drowning the little hellion.

They were quite satisfied with their creative defeat of their enemy.

I take it they haven't realized that being grappled and drowned in that pool is the number one way she goes out, huh? ;)

I'm hoping for a better result in my game though, since the just engaged her and her minions.
 
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If I were the DM, I would have had the sheep thing pee on the fire and put it out.

"A horrible smell comes through the door, but not the one you were hoping for".

And ENWorld would have been denied the beauty of this thread. Why do you hate ENWorld? Yes, DMs, saying, "No," makes baby ENWorld cry. :p

Y'know, I know this was all tongue in cheek and all that, but, it does highlight an issue that happens in a lot of games and why, IME, players tend to shy away from being creative with solutions. I've seen exactly what TerraDave talks about many times. The players come up with some solution that ends the encounter. The DM stops, thinks, "Aw Damn, that's too easy" and yoinks the win away.

IMO, all this does is teach players to never bother being creative, because being creative will not be rewarded.
 

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