Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Experiencing the fiction in RPG play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7818435" data-attributes="member: 29398"><p>Fair enough, and laudable; but doesn't the responsibility for the manner of the players' engagement largely fall on the players themselves?</p><p></p><p>By this I mean that even if the fiction is described completely neutrally, it's on the players to find ways to engage with it in character as opposed to out of character - assuming, of course, that's their end intention.</p><p></p><p>All excellent; though I rather suspect we'll define each of these three things a bit differently based on our own perspectives.</p><p></p><p>And here's one of those differences already. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just because a player's made a cutlass-wielding Marine as a PC doesn't oblige me to present anything the least bit differently than if, say, said player had instead brought in a doe-eyed technician with no combat skills whatsoever.</p><p></p><p>All good, but tailoring your descriptions based on the specific PCs would to me almost immediately feel contrived and thus serve to reduce my engagement rather than enhance it. Just tell me the situation as it stands, in as neutral of terms as you can, and leave it to me to engage with it (or not!) through the eyes of my PC; and also to choose which elements of the scene I'll engage with. </p><p></p><p>If I-as-player have more questions, I'll ask 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's on the players. If they're thinking about "what do you-as-GM want them to do" instead of "what would my PC/our PCs do in this situation as presented" that's not your issue to fix. It's theirs.</p><p></p><p></p><p>This is absolutely true.</p><p></p><p>This is presented as an either-or, but it's not; at least on a large scale. Unless the GM is running a hard-coded adventure path and the players have bought in to this, the players always have choice on where to go and-or what to do next; and if these choices take them beyond what the GM happens to have prepped then it's on the GM to wing it.</p><p></p><p>On a micro-scale, yes there's sometimes going to be puzzles or situations where there's only one correct answer (as in LotR's Speak Friend and Enter scene) and there's nothing at all wrong with that.</p><p></p><p>Agreed on all counts. Nothing wrong with some metagame joking around provided that when in-character decisions are to be made those decisions are made as far as possible while thinking like the PC would think.</p><p></p><p>It's usually pretty easy to tell when PC decisions are being made in the metagame rather than in character; and it's that I want to smack down on.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7818435, member: 29398"] Fair enough, and laudable; but doesn't the responsibility for the manner of the players' engagement largely fall on the players themselves? By this I mean that even if the fiction is described completely neutrally, it's on the players to find ways to engage with it in character as opposed to out of character - assuming, of course, that's their end intention. All excellent; though I rather suspect we'll define each of these three things a bit differently based on our own perspectives. And here's one of those differences already. :) Just because a player's made a cutlass-wielding Marine as a PC doesn't oblige me to present anything the least bit differently than if, say, said player had instead brought in a doe-eyed technician with no combat skills whatsoever. All good, but tailoring your descriptions based on the specific PCs would to me almost immediately feel contrived and thus serve to reduce my engagement rather than enhance it. Just tell me the situation as it stands, in as neutral of terms as you can, and leave it to me to engage with it (or not!) through the eyes of my PC; and also to choose which elements of the scene I'll engage with. If I-as-player have more questions, I'll ask 'em. :) That's on the players. If they're thinking about "what do you-as-GM want them to do" instead of "what would my PC/our PCs do in this situation as presented" that's not your issue to fix. It's theirs. This is absolutely true. This is presented as an either-or, but it's not; at least on a large scale. Unless the GM is running a hard-coded adventure path and the players have bought in to this, the players always have choice on where to go and-or what to do next; and if these choices take them beyond what the GM happens to have prepped then it's on the GM to wing it. On a micro-scale, yes there's sometimes going to be puzzles or situations where there's only one correct answer (as in LotR's Speak Friend and Enter scene) and there's nothing at all wrong with that. Agreed on all counts. Nothing wrong with some metagame joking around provided that when in-character decisions are to be made those decisions are made as far as possible while thinking like the PC would think.[I][/I] It's usually pretty easy to tell when PC decisions are being made in the metagame rather than in character; and it's that I want to smack down on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Experiencing the fiction in RPG play
Top