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Experiencing the fiction in RPG play
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<blockquote data-quote="Jaeger" data-source="post: 7820090" data-attributes="member: 27996"><p>A Campaign that a DM is running is not a story.</p><p></p><p>It is a Game where the players are interacting with a living virtual world and finding adventure.</p><p></p><p>The DM's function is not to tell a story. He is there to run the <em>Game</em>.</p><p></p><p>He can present the players with various scenarios or missions in the context of the type of campaign the group has chosen to play. The DM as the Master of the virtual world then has the NPC's react to what the characters have done.</p><p></p><p>But he is not there to ensure a predetermined outcome. His is the master of the virtual world - not the players actions. There literally is no "story" for the DM to tell.</p><p></p><p>RPG groups do not engage in storytelling. They are playing a Game.</p><p></p><p>A game, that by design, has no predetermined outcomes.</p><p></p><p>If the DM is running things so that the plot/story is predetermined, why are you playing a table top RPG? If you are gonna ride the rails you might as well get cool graphics and sound effects to go with it and play the latest cool CRPG.</p><p></p><p>I reiterate:</p><p>Any "story" part of an RPG is an after-effect that emerges out of gameplay. The story you tell about your characters adventures <em>after the game</em>.</p><p></p><p></p><p></p><p></p><p>You're playing a module, whatev's.</p><p></p><p>They have been a mainstay of the hobby since the beginning. Some are bad some are good.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 7820090, member: 27996"] A Campaign that a DM is running is not a story. It is a Game where the players are interacting with a living virtual world and finding adventure. The DM's function is not to tell a story. He is there to run the [I]Game[/I]. He can present the players with various scenarios or missions in the context of the type of campaign the group has chosen to play. The DM as the Master of the virtual world then has the NPC's react to what the characters have done. But he is not there to ensure a predetermined outcome. His is the master of the virtual world - not the players actions. There literally is no "story" for the DM to tell. RPG groups do not engage in storytelling. They are playing a Game. A game, that by design, has no predetermined outcomes. If the DM is running things so that the plot/story is predetermined, why are you playing a table top RPG? If you are gonna ride the rails you might as well get cool graphics and sound effects to go with it and play the latest cool CRPG. I reiterate: Any "story" part of an RPG is an after-effect that emerges out of gameplay. The story you tell about your characters adventures [I]after the game[/I]. You're playing a module, whatev's. They have been a mainstay of the hobby since the beginning. Some are bad some are good. [/QUOTE]
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