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Experiencing the fiction in RPG play
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<blockquote data-quote="Doug McCrae" data-source="post: 7820382" data-attributes="member: 21169"><p>The players think it's a sandbox... but really it's an adventure path.</p><p></p><p style="margin-left: 20px">"There must be some purpose to it all. There must be some backdrop against which adventures are carried out, and no matter how tenuous the strands, some web which connects the evil and good, the opposing powers, the rival states and various peoples. This need not be evident at first, but as play continues, hints should be given to players, and their characters should become involved in the interaction and struggle between these vaster entities. Thus, characters begin as less than pawns, but as they progress in expertise, each eventually realizes that he or she is a meaningful, if lowly, piece in the cosmic game being conducted. When this occurs, players then have a dual purpose to their play, for not only will their player characters and henchmen gain levels of experience, but their actions have meaning above and beyond that of personal aggrandizement."</p> <p style="margin-left: 20px">- 1e DMG pg 112</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 7820382, member: 21169"] The players think it's a sandbox... but really it's an adventure path. [indent]"There must be some purpose to it all. There must be some backdrop against which adventures are carried out, and no matter how tenuous the strands, some web which connects the evil and good, the opposing powers, the rival states and various peoples. This need not be evident at first, but as play continues, hints should be given to players, and their characters should become involved in the interaction and struggle between these vaster entities. Thus, characters begin as less than pawns, but as they progress in expertise, each eventually realizes that he or she is a meaningful, if lowly, piece in the cosmic game being conducted. When this occurs, players then have a dual purpose to their play, for not only will their player characters and henchmen gain levels of experience, but their actions have meaning above and beyond that of personal aggrandizement." - 1e DMG pg 112[/indent] [/QUOTE]
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