Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Experiencing the fiction in RPG play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7820780" data-attributes="member: 42582"><p>Over the past couple of years I've been running some games where this is not the case.</p><p></p><p>A couple have been Cthulhu Dark one-shots, where I've used various fictional elements to interweave the concerns of the PCs into a single Cthulu-esque episode, but the players have not been working as a team except, in one of those sessions, in the final scene.</p><p></p><p>In a Dying Earth session I GMed the PCs found themselves stuck in the same town during the same food festival (I was using the starter adventure in the rulebook) but they were not companions and ended up being opponents in the competition.</p><p></p><p>In our Cortx+ Heroic session the PCs have been together for much of the time, and two at least could be said to be a team, being a sword thane and a berserker from the same village. But one of the PCs is a skinchanger and drifts in and out of the party (mechanically, toggles between the Solo and the Team affiliation). It's not quite the same dynamic as the sessions mentioned above, but it is different from D&D-type party play.</p><p></p><p>Our Prince Valiant game is party play, but in the fiction two of the PCs are father and son with the latter the Master (and founder) of a holy mililtary order while the former is the Marshall of that order. The third mainstay PC is also a knight who wanted to stay in Britain rather than join them on crusdae, but found himself persuaded by the son PC to come along with them (mechanically, he lost a contest based on Presence and Fellowship). Now that his wife has joined him to see his adventures close-up, it seems likely that he will continue on the crusade.</p><p></p><p>Our Traveller game is the closest to D&D-style. One of the PCs is a noble who owns a starship; the others travel with him, some being on the payroll. But there's no tremendous in-fiction rationale for them to hang out together. In this game, on the few occasions the committee hasn't been able to come to a decision I've had the two sides dice off, getting appropriate bonuses for having nobles and/or Leadership expertise on their side.</p><p></p><p>Perhaps I'm underestimating it, but I don't think Classic Traveller quite has the tools or resolution framework to faciltate breaking out of the party approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7820780, member: 42582"] Over the past couple of years I've been running some games where this is not the case. A couple have been Cthulhu Dark one-shots, where I've used various fictional elements to interweave the concerns of the PCs into a single Cthulu-esque episode, but the players have not been working as a team except, in one of those sessions, in the final scene. In a Dying Earth session I GMed the PCs found themselves stuck in the same town during the same food festival (I was using the starter adventure in the rulebook) but they were not companions and ended up being opponents in the competition. In our Cortx+ Heroic session the PCs have been together for much of the time, and two at least could be said to be a team, being a sword thane and a berserker from the same village. But one of the PCs is a skinchanger and drifts in and out of the party (mechanically, toggles between the Solo and the Team affiliation). It's not quite the same dynamic as the sessions mentioned above, but it is different from D&D-type party play. Our Prince Valiant game is party play, but in the fiction two of the PCs are father and son with the latter the Master (and founder) of a holy mililtary order while the former is the Marshall of that order. The third mainstay PC is also a knight who wanted to stay in Britain rather than join them on crusdae, but found himself persuaded by the son PC to come along with them (mechanically, he lost a contest based on Presence and Fellowship). Now that his wife has joined him to see his adventures close-up, it seems likely that he will continue on the crusade. Our Traveller game is the closest to D&D-style. One of the PCs is a noble who owns a starship; the others travel with him, some being on the payroll. But there's no tremendous in-fiction rationale for them to hang out together. In this game, on the few occasions the committee hasn't been able to come to a decision I've had the two sides dice off, getting appropriate bonuses for having nobles and/or Leadership expertise on their side. Perhaps I'm underestimating it, but I don't think Classic Traveller quite has the tools or resolution framework to faciltate breaking out of the party approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Experiencing the fiction in RPG play
Top