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<blockquote data-quote="Umbran" data-source="post: 7821047" data-attributes="member: 177"><p>I can see points 1 and 2. However, I question the generalization of the last sentence quoted above. It only holds when the character in would not naturally do the job, or would not naturally act with the team. There is only tension when the character is not built with the job and teamwork as major goals,.</p><p></p><p>This is one of the reasons why many of us have taken to saying, at character generation - "Please make a character that is consistent with being part of a group of adventurers, doing adventurer-type stuff," or whatever the equivalent is for your table. This front loads the issues of player-agency. We are asking them to avoid a great many character types, yes. But once play begins, they have full agency, without tension. </p><p></p><p>In my Ashen Stars game, each character explicitly has a role in space combat and in ground operations. They are explicitly a team of folks who take on jobs to identify and solve problems. Team success means they get paid, and they survive. So, working towards the job, and with the team, are primary motivations for each character.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7821047, member: 177"] I can see points 1 and 2. However, I question the generalization of the last sentence quoted above. It only holds when the character in would not naturally do the job, or would not naturally act with the team. There is only tension when the character is not built with the job and teamwork as major goals,. This is one of the reasons why many of us have taken to saying, at character generation - "Please make a character that is consistent with being part of a group of adventurers, doing adventurer-type stuff," or whatever the equivalent is for your table. This front loads the issues of player-agency. We are asking them to avoid a great many character types, yes. But once play begins, they have full agency, without tension. In my Ashen Stars game, each character explicitly has a role in space combat and in ground operations. They are explicitly a team of folks who take on jobs to identify and solve problems. Team success means they get paid, and they survive. So, working towards the job, and with the team, are primary motivations for each character. [/QUOTE]
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