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<blockquote data-quote="Lanefan" data-source="post: 7821277" data-attributes="member: 29398"><p>I'm not sure you realize just how conflicted this is.</p><p></p><p>First you take a whole lot of character types and-or styles of play off the table, then you turn around and tell the players they'll have full agency once play starts.</p><p></p><p>These two things cannot both be true. As soon as you take those things off the table you've also taken away that much agency from the players, who are now restricted to playing within the borders you have set even if doing so would not make in-character sense at the time.</p><p></p><p>"<em>Please make a character that is consistent with being part of a group of adventurers, doing adventurer-type stuff,</em>" is also often a red flag warning that the party's interactions/conflicts with the story/adventures/whatever are more important to the DM than the characters' interactions/conflicts with each other. Put another way, it warns that the DM wants to (and wants the players to) view the party as a single unit pursuing a single goal (at a time) with individual character goals being suppressed in order to avoid characters actually coming into conflict with each other - oh, the horror - even if those inter-character interactions and conflicts are more interesting to the players.</p><p></p><p>How dull.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7821277, member: 29398"] I'm not sure you realize just how conflicted this is. First you take a whole lot of character types and-or styles of play off the table, then you turn around and tell the players they'll have full agency once play starts. These two things cannot both be true. As soon as you take those things off the table you've also taken away that much agency from the players, who are now restricted to playing within the borders you have set even if doing so would not make in-character sense at the time. "[I]Please make a character that is consistent with being part of a group of adventurers, doing adventurer-type stuff,[/I]" is also often a red flag warning that the party's interactions/conflicts with the story/adventures/whatever are more important to the DM than the characters' interactions/conflicts with each other. Put another way, it warns that the DM wants to (and wants the players to) view the party as a single unit pursuing a single goal (at a time) with individual character goals being suppressed in order to avoid characters actually coming into conflict with each other - oh, the horror - even if those inter-character interactions and conflicts are more interesting to the players. How dull. [/QUOTE]
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